========
= 0.9e =
========
Fixed:
>Water reflections/refractions
>Reverse craft duping "deplete-able" items
>HOOKS
>Moon rendering behind the stars
>Moon texture
>Kerfuro Kilo path
>Signal levels affecting signal selling prices incorrectly
>Erie banging at the cremator door causes the player to trip over
>Flooded basement makes the breaker waterlogged too early
>Erie Zone graffiti
>"Clean trash" functions in the reset menu
>Vending machine returning 1 coin instead of 2 coins
>Transformer making an activation sound when its being used at any point
>Kerfuro not receiving damage from killer wisps and gray boars
>Trash bin lids getting stuck inside the trash bin
>Item descriptions for Custom Content related items
>Desk lamp and coffee machine pickup
>Infinite cookie dough
>Floppy disks lose data when placed by using R into the floppy slot
>Chair sitting icons visibility
>The spawn of the Yellow one
>The scary one
>"Stop Recording" button in settings breaks the UI
>Drone camera position
>Tutorial triggers
>Alpha base geometry
>Egg and feathers spawn rate
>Farm plants collision after save and load
>Shrimp pack pricing
>Fixed detailed rain collisions with some static objects in the base
>Printed objects detach after save and load from nails and hooks
>Wind not affecting the flags
>"Show hover text bounding box" setting
>Gamer KerfurO skin facial animations
>"Swimming in a bucket" glitch
>The footsteps note uses wrong location
>Typos on the texture of the signal table\workstation
>Buying paper from the store gives nothing
>Asmodena hating Kerfur
>Madness combat guns cannot be used in story during the event
>Tutorial Areas
Changed:
>Water
-Reflections and refractions
-Underwater overlay
-Physical river force
-Added underwater particle effects
>Hazmat suit and scuba mask screen overlays
>Drum barrel model
>Caves
-Added 1 object
>Coal veins logic
>Intro popups text
>Coordinate tower and radio tower decay
>Object sizes in the store
>Heavy objects being dropped out of the drone bag on spawn
>Signal gathering screen background brightness and animation
>Flashlight UI text is now getting highlighted when flashlight is in use
>Renamed gir plush
>Unlocked physgun in sandbox by default
>TVs
-Added "squeeze/ratio" setting
-Volume, squeeze and brightness are getting saved
>Radio tower panel model
>Mynet KerfurO skin visual effects
>Sleeping cam angle and position
>Position of the radiator in the breakroom on the first floor
>Increaased doohickey spawn
>Signal table/workstation layout
>Added categories to the keybinds UI
>Settings
-Added 7 settings
>Concrete bags
-Added an ability to transfer concrete in and out between two concrete bags
>Increased cap for Screen Resolution and FOV settings
>Madness combat grunts despawn when the event is finished
>The Evil design
>Physical ragdolls now keep their pose after save and load
>Clean water in the shower changed to shitwater aka the dust and paper shower tea
Added:
>4 objects
========
= 0.9f =
========
Fixed:
>administraion typo
>inventory overflows after save and load
>satellite display on the coordinate panel doesnt respect the colour scheme
>bad sun doesnt work
>0 hold delay prevents from using anything
>When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black
>ATV container glitches
>ATV bouncing due to lag spikes
>Holes in the base model
>1 april event
>Lamppost Floating Near Satellite Charlie
>Ariral legs keeps spawning after save and load
>RGB switch setting doesnt affect kerfuro
>tutorial trigger broken "signalFound" tag not found
>broken nav mesh around the fallen tree
>reset settings kills colour filter
>tutorial secret rad cans are not working
>Signal image screen is low res
Heavy objects can be held
>electric sockets position in the signal room
>fire extinguishers keeps firing after save and load
>No interaction/unable to interaction with the drive box in the tutorial
>wind and rain muffling isnt working after save and load
>objects doesnt float on water after save and load
>flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps
>prcessing level cap lights on the signal workstation
>Cremator
Changed:
>Map
-Added new location
>Moon phase dependent event timings
>Shower shitwater is less glossy
>Cave walls
>Large garbage containers affect nav mesh
>Large garbage containers act like open containers
>Player default walkable slope
>Drone delivery moved to 6 am
>water splash effects for the shower
>Workbench craft zone got better visuals
>Money stack descriptions
>Media tab on PC interface
>RGB-less pixel screen brightness
>Drone volume
Added:
-2 settings
Removed:
>Green cursor on PC
========
= 0.9g =
========
Fixed:
>Glass debris drop from trash piles
>Dreams teleporting you to the shitter and killing you
>Some settings are not being applied
>Satellite hashcodes
>Arirals intercepting shrimp bought from the store
>Signal object screen flashing noisy image after save and load
>Vending machines balance wasnt saved
>Cremator ignoring items inside after save and load
>Hitting the village church makes it explode [NEW]
>Trees and plants grow instantly after save and load [NEW]
>Various glitches related to farming plants [NEW]
>Faucet cannot be taken out of the ground [NEW]
Changed:
>TV, Radio links, and camcoder output message dont display the pc username
Added:
>3 settings
Removed:
(nothing)
========
= 0.9h =
========
Fixed:
>Mailbox not working
>Password locks can be used from afar
>PC and other object not staying on the default position
>Him under table
>Wall signs not changing skins after save and load
>Beehives not spawning on spring pine trees
>Beehives spawning outside the fence
>Tutorial lighting
>After using an item like papers and camcoders, the input is stuck rotating grabbed items
>Player slides off the platform in boulders dream
>Triggers and shit idk im tired
========
= 0.9i =
========
Fixed:
>things
Changed:
>stuff
Added:
>shit
Removed:
>herobrine
========
= 0.9j =
========
Fixed:
>sleeping on the ground after ragdoll kills you
>the game autosaves during the pause
>nailing to static stuff makes them non static
>hooks and ropes detach frozen objects
>nails and pins dont attach to frozen and static props
>tutorial spider
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