Welcome to the 21st writing club update. On pondering this number, I'm reminded that we are currently in the 21st century according to the Gregorian calendar, and that this will be the only century I'll really get to know. But there have been at least 20 other of these things (and I'm told perhaps even more), so that might give one pause / perspective.

My region has been unusually cold for March, which though it's unexpected, I've been trying to enjoy it. Let some of the last cold into my bones so I can bring up the memory when I'm too hot, later this summer.

So this is the monthlyish writing club update where regular participants are encouraged to share progress on their monthly goals and goings-ons. Anyone is welcome to chime in with their own happenings, or comments on each others happenings.

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[–] 4 points 7 months ago (2 children)

Wikipedia credits Twine and other story games with at least some of the blame for the decline of the gamebook industry. It really is a upgrade in so many ways - the ability to set and check hidden flags so you don't need as many (or any) "if you have" or "if you've been to" -type checks is a big improvement all on its own. In some ways game books were an awkward compromise between book and game due to the limitations of tech in their heyday. Or maybe in an few different awkward spots on a spectrum from book to game...

All that aside, I always imagined this as a proper printed choose your own adventure book (if I finish it I'll make a bookbinding version anyone can print and bind). Awkward compromise or not I love those books (CYOAs, Fighting Fantasy, Lone Wolf) and I really love the idea of making a solarpunk one.

I'm not sure yet how I'll do the final section numbering (to replace the twine links) and page layout but I figure I need a functional story before I worry much about that and Twine seems to be a great fit for it. I just wish I could get spell check working on the desktop version.

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