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[–] 21 points 7 months ago (1 child)

Client-side anti-cheat is a lie that makes your computer less secure.

No thanks.

Anti-cheat belongs on the vendor's hardware, not our untrusted client CPUs.

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  • [–] 1 point 7 months ago

    Is that true on Wine/Linux? I tried to look this up a little while ago, but the little I found (that I could understand) was fairly vague. The best I could gather is that "kernel level" anti-cheat in a Linux compatible game runs at the same permission level as the game, so it's not really the same level of concern. Am I misunderstanding that or missing something?

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