Asset flips are common in indie gamedev. If we are talking about actual gaming dev, they probably wont use this filter for the most part. Well, maybe only the shitty devs/publishers will.
There is nothing more important than an artstyle of the game. Designers usually go though tons of iterations to pick one. Games have well-thought-out crafted color palettes. I feel like DLSS5 could break all of this and become rogue on all the design that has been carefully picked and agreed upon by development team.