You're setting up a false dichotomy, don't you think?
-
Never let your kids play age-appropriate online games, which Roblox ostensibly falls under -- risk forming lifelong resentment as kids forfeit social capital upon exclusion from peers
-
Let the kids play, but insert yourself into every facet of that experience and every online interaction for the entire time -- first of all, who has time for that? This course also risks heavy resentment and embarrassment
Am I missing another option? As far as we know, the parents took the middle path by vetting the game and thought they were being reasonable about exposure, but the kids were still harmed.