These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

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Edit:

According to @dualpad@lemmy.zip

got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

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[–] 4 points 1 year ago (4 children)

I like that idea about gyro aim engagement. I think the only place I'd use that is BotW, but I'd like to go back to that game someday.

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  • [–] 3 points 1 year ago (3 children)

    Ah, I'm not sure how well that'd work via yuzu and ryujinx forks. Perhaps if the executable is added through the steam client so you could delegate the functionality via steam input? Sounds messy as heck though.

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  • [–] 4 points 1 year ago* (2 children)

    Life finds a way. Believe I played botw just this way on Linux, even launching another app to enable gyro controls to translate into the steam inputs. Different controller, think with yuzu launched through steam.

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