Which kind of illustrates the fundamental flaw right? Videogame companies have spent decades creating replayable DnD esc experiences that are far more memory efficient and cost effective. They already kind of do it the best way. AI can assist, and things like the machine learning behind the behaviors of the NPCs in Arc Raiders for example is very cool, but as you said, you need a custom program... which is what a video game is, so I guess my point is I don't see the appeal in re-inventing it through sort of automated reverse engineering.
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