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[–] 15 points 10 months ago (19 children)

I think frame rate is one of the biggest non-issues out there for me. People seem to lose their minds if a game isn't 60 fps, I have fun anyway.

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  • [–] 9 points 10 months ago (1 child)

    For me its resolution. The jump from 480p standard box to 720/1080p was night and day revolution. Meanwhile a 4k image looks maybe 10-15%sharper to my eye but takes up 4x the storage space. Whenever I voice this people say that I must be blind if I can't tell a difference. I'd rather have the disc space and know my software collection is well optimized with reasonable file sizes instead of buying 22tb worth of ssds in a network cluster with a nvidia 80000 to play the latest AAA

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  • [–] 3 points 10 months ago

    It depends on how far away from your monitor you are. I could never go back to gaming in 1080p because the difference is extreme. And if I could go even higher in resolution I would.

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  • [–] 7 points 10 months ago (1 child)

    It's the input lag, I can see and feel the difference

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  • [–] 8 points 10 months ago (2 children)

    I think as long as it's above like 20-25 I can tolerate

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  • [–] 3 points 10 months ago

    It's one of the things people complain about but in truth they don't notice it. Clair Obscur: Expedition 33? Typically runs at 30 fps on Xbox/PS5. Baldur’s Gate 3? Again, typically plays 30 fps. Elden Ring? 40ish fps on PS5.

    The first 2 were the games of the 2025, and yet no one seemed to get the info that they are most likely running at a "slide-show" 30 fps.

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  • [–] 3 points 10 months ago

    It depends on the game. A CRPG? Sure, anything over probably 20 and I'm not complaining. A fast-paced shooter? Less than 90 and I'm feeling it. Less than 60 and it hurts.

    The problem is you get used to whatever you use most often. If you are accustomed to sub-60 then you won't even notice it, because it's standard. If you're used to 120, 160, 180, etc., it stands out more because it's not your standard anymore. It isn't any worse than it used to be, but you notice it more.

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  • [–] 3 points 10 months ago

    You get used to it, I remember an old mobile game that was super fluid at the time compared to other games, checked the specs and the lcd refresh rate was 15 max... Bet It'd feel like quite sluggish today.

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  • [–] 2 points 10 months ago* (5 children)

    60 FPS was fine 15-20 years ago. These days I need my games to run at 120 FPS+. 60 looks like a slide show and you can really feel the input lag when you move your mouse at that framerate.

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  • [–] 0 points 10 months ago* (4 children)

    Input lag is not in any way related to frame rate. Fix your keyboard or use a faster game engine or whatever.

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  • [–] 5 points 10 months ago* (3 children)

    Input lag is massively affected by framerate and it's easy to prove. Go into your PCs display settings and lower your desktop's refresh rate as low as it'll go (30Hz or lower). Then move your mouse around on the desktop and you'll understand exactly what I'm talking about.

    Think about if for a minute: let's say you click your mouse in between frames. That click isn't going to register until the next full frame. The lower your framerate, the more likely this will happen, leading to more input lag. This is so obvious once you spend 15 seconds to actually think about it, that I can't believe I even have to explain it to you.

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  • [+] 0 points 10 months ago* (3 children)
  • [–] 1 point 10 months ago*

    Who said anything about Windows? This test works in any OS or game from any era. Also, reaction time is not a factor here. It is still possible to click between frames depending on when you click. You're grossly misunderstanding how things work, and honestly I don't have the patience nor the crayons to explain this to you, so I I'm leaving this conversation now before we end up arguing over semantics that don't even fucking matter in the grand scheme of things. ✌️

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  • [+] 1 point 10 months ago (2 children)
  • [–] 1 point 10 months ago (1 child)

    I don't have that mouse stuttering either on Linux, at 20 Hz.

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  • [–] 2 points 10 months ago*

    We're not talking about mouse stuttering. We're talking about input lag. See my other reply.

    Regardless, I'm not continuing this debate with you because you can't even get your terminology right. How can you argue with me, when you don't even fully grasp what we're arguing about?

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  • [–] 1 point 10 months ago*

    Yeah I'll take 30 FPS with my graphics settings maxed over 144+fps with my graphics settings on low/med any day. Granted I'm mostly playing simulation games where its all about seeing the heat radiating off of the boiler of the steam engine you're operating, seeing the little leaks of steam along the running gear, the intense darkness upon entering a tunnel, etc. I'd much rather be able to see all of that at 30fps than have to turn my settings down for it to run at 144fps. Anything where the faster reaction time of high refresh rate would make a difference is already where you should've (or shouldn't have!) done something earlier to prevent the crash you're making a last ditch effort to avoid

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