▲ 163 ▼ Baldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting' (www.pcgamer.com) submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 43 comments fedilink hide all child comments
[–] SharkAttak@kbin.melroy.org 8 points 10 months ago (1 child) I'd call it save spamming, more accurate and neutral. permalink fedilink source parent hideshow 1 child comment replies: [–] EmpathicVagrant@lemmy.world 17 points 10 months ago I call it saving my progress in a game to play the way I want to. I have a broken playthrough where I reload when I don’t get the thing, and a natural progression save where the game unfolds ‘as intended by RNGsus’ permalink fedilink source parent
[–] EmpathicVagrant@lemmy.world 17 points 10 months ago I call it saving my progress in a game to play the way I want to. I have a broken playthrough where I reload when I don’t get the thing, and a natural progression save where the game unfolds ‘as intended by RNGsus’ permalink fedilink source parent