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[–] 19 points 10 months ago* (10 children)

Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

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  • [–] 21 points 10 months ago* (last edited 10 months ago) (2 children)

    Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of Doom(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

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  • [–] 3 points 10 months ago (4 children)
  • [–] 3 points 10 months ago* (3 children)

    No. Doom.

    Quake never had any vision, originally. That's why it seems so random.

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  • [–] 3 points 10 months ago (2 children)

    ... OK, I read masters of doom. Quake had a vision, that vision became daikatana.

    The problem was that Romero couldn't bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design

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  • [–] 3 points 10 months ago (1 child)

    Check out Doom Bible; Tom Hall's original design document for Doom. One of the first drafts is where what I am talking about came from.

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  • [–] 4 points 10 months ago*

    Sure. It can be true for both games :)

    Although, I did play and learn about Rise of the Triad, which is what Tom's vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.

    EDIT : I suggested quake because you said you were unsure :)

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