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[+] -23 points 11 months ago (11 children)

I need a distinction between VIDEO games (interactable videos with fail cases so it's a game in the end but barely) and video GAMES (games you can see and not imagine, like basketball: no story, no progression, just rule based win/lose thing)

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  • [–] 7 points 10 months ago (7 children)
  • [–] 2 points 10 months ago* (6 children)

    So as a customer my selection process is shorter. The label "Video game" is getting too big that it's becoming useless. Imagine all the citrus fruits were called citrus fruits. I mean yeah but I wanna know if I'm buying an orange or a lemon, I like both but not in the same situation.

    edit: I couldn't stop thinking about the fruits: Citrus with sugar elements, Aroma driven Citrus

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  • [–] 10 points 10 months ago (3 children)

    I get what you mean and that's what genres are for, maybe you want action, maybe you want story, but they are all critrus fruits video games

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  • [+] -7 points 10 months ago (2 children)

    Genres don't tell me how much of a game is cutscenes and how much of the game is controlled by inputs. I guess you can argue for more labels but then we'll have labels too long that they need abbrevations (extra cognitive load for the reader) so why not a new word (the same congitive load)?

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  • [–] 7 points 10 months ago* (last edited 10 months ago)

    The genre for anything with a heavy cutscene amount is typically "Story rich". Doesn't tell you the ratio between cutscenes and action, but that's messy to measure anyways.

    If you wanna get pedantic and actually measure that ratio, you could start with a new kind of genre with something like 60S40A for 60% story 40% action and see if there'd be enough people who care enough to use the same labelling.

    Otherwise, read some reviews?

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