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[–] 208 points 11 months ago (34 children)

Dwarf Fortress bug reports are incredible. Since this is lemmy I'm sure people have heard of the alcoholic cats but it's a fun reread

I just can’t beat the drunken cat bug... That was the one where the cats were showing up dead all over the tavern floor, and it turned out they were ingesting spilled alcohol when they cleaned their paws.

I think that bug explains very well just how deeply complex Dwarf Fortress really is. Drinks can be spilled. Some drinks have alcohol. If cats step in something it sticks to their paws. Cats clean their paws, causing them to ingest what's on them. Enough alcohol will kill a cat. Put together: dead drunken cats.

I vaguely remember that part of the problem was the game didn't differentiate between licking a small amount of ale and drinking a whole glass. So the cats were basically chugging a beer each time they cleaned their paws

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  • [–] 107 points 11 months ago (8 children)

    Or how carp was overpowered, and could take down entire squad of dwarves that wandered too close to water.

    The carp stands up.

    I need more DF bugs, that game is such a gem. Bought it 3x on Steam, just to support devs even more. Apart from Patreon I mean.

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  • [–] 81 points 11 months ago (5 children)

    Tarn mentioned a couple of his favorite bugs in this interview:

    My favorites are the one where the farmer walked over to the furniture stockpile, grabbed a bed, walked over to his farm and planted it, and the one with the injured hammerer. The hammerer is the dwarven executioner. When both of his arms were broken and he was unable to hold his hammer to administer Dwarven Justice, he still went ahead with the punishment, but he bit his victims. This included shaking his head vigorously and tearing their arms off, which he then held in his mouth for years.

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  • [–] 30 points 11 months ago (2 children)

    What the fuck is this game I am not capable of evening

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  • [–] 15 points 11 months ago

    When I read "injured hammerer" I initially read hammer, which made me think of an ARK Survival Evolved bug from years back. This was more unhinged though.

    Regardless; vehicles, I believe, are basically just dinosaurs without a lot of the dinosaur-ish abilities, as far as the code is concerned. At least that used to be the case. When rafts were initially implemented, they'd forgotten to disable the hunger functionality on them, because over time your raft would starve to death.

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  • [–] 30 points 11 months ago

    My favorite bug ever.

    Tarn once explained it in more detail: the game's code is object oriented, and the small amount of beer on a cat's paw inherited all the variables of a full mug of beer. And the game uses a creature's body size + amount of alcohol ingested to calculate/simulate drunkenness (all the way to alcohol poisoning and death).

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  • [–] 28 points 11 months ago (8 children)

    Oh my god, I didn’t know how complex Dwarf Fortress is (I’ve played rimworld so I’m familiar)

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  • [–] 48 points 11 months ago (5 children)

    Yeah, no, it's ridiculously, nonsensically complex. In the most delightful and unexpected ways. Like, it's not necessarily complex in the ways that you think it is or should be complex. It's complex in ways that you never even would've imagined. For no real reason. Just because.

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  • [–] 10 points 11 months ago (4 children)

    I’m digging rimworld and have df owned but odd sometimes the names of things are “fuzzy” to my eyes. maybe font, coloring, whatever … I just can’t find myself connecting to the names. I’ll keep trying though.

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  • [–] 6 points 11 months ago (1 child)

    Check your resolution and scaling settings if it's literally blurry. If you're not using an integer multiple of your monitor's native resolution, fonts can become hard to read because they don't scale evenly into the pixels available. Sometimes games launch for the first time with weird defaults for resolution, so worth having a look if you haven't already.

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  • [–] 32 points 11 months ago (1 child)

    I’ve seen and picked up describing Rimworld as Dwarf Fortress for babies (positive). Sometimes I want a baby game! Like, 1000+ hours of a baby game. Don’t judge me.

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  • [–] 24 points 11 months ago (5 children)

    This might be the best advertising I've seen for this game, and now I want to try it.

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  • [–] 16 points 11 months ago (4 children)

    It's on sale on steam right now. I said screw it and am diving in mostly blind, only watched one video on steam after reading this post. Wish me luck

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  • [–] 9 points 11 months ago (1 child)

    Good luck bit you won't be able to dive in blind, it's far to complex to do it without tutorials and so on. It's a bit hard to get into it initially as the learning curve is steep and the UI clunky. (I played several years ago though so hopefully it improved) Also just for people to know the game is open source and free (like in free beers) if you don't want to buy it on steam. On Steam you support the developers though

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  • [–] 21 points 11 months ago* (last edited 11 months ago) (4 children)

    IIRC, the devs re-used code for dwarves blinking, which resulted in cats licking their beer-soaked paws at the same rate as blinking. Even a small amount ingested per lick at that rate led to alcohol poisoning.

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  • [–] 19 points 11 months ago (3 children)

    Why was the game tracking when dwarves blink wtf??

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  • [–] 7 points 11 months ago

    I like the one where they let werewolves sense other evil creatures and it resulted in an update where they all immediately climbed to the tallest thing they could (usually trees) and start screaming because they sensed the circus below

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  • [–] 4 points 11 months ago (2 children)

    It's a different but amazing flavor of shit crusader kings or rimworld say

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