DS1: Really enjoyed it until the pitch-black area. People convinced me to go back to it, and I eventually made it to the bottom of the pit... but I hadn't rung the second bell, so the path was closed. (There's no fast travel in DS1, so I would have to climb all the way back out).
Sekiro: Grapling hook is fun, stealth is fun, thought the combat was dumb and too clunky. Gave up at the first fire troll or whatever it was. Absoluetly loved Nine Sols though.
In general I have no tolerance for "just git gud" as an excuse for bad game design. If it's not fun, then I don't play it.