That does not seem to be accurate in Faliszek's case. He did not "take his first steps into trying to make an indie game", he led the studio that did make it, led development on the game and then proceeded to go through the exact process we're discussing to make it community-runnable.
He has DEFINITELY seen the code needed to run the server architecture, if the 30 minute video breaking down the process of decoupling the game from central servers he posted today is any indication (which I did watch, including the parts that are about organic farming, because Chet actually IS interesting enough for me to spend my day checking out his manifesto).