I'm gonna be straight with you, I'm not gonna want to actually read what you wrote some other time.
Just to correct the record on this more reasonably sized dose of surprisingly overt strawmanning, I don't think it's impossible for an end user to run a dedicated server. I think it's not feasible to require a version of a modern persistent game server infrastructure, from login to matchmaking to data storage, to be converted or provided to be run or financed by end users. Especially not in a way that still allows pre-existing commercial clients to run normally. I mean, for one thing, would you be running one instance or several? Who's handling how to point the client at the right place? Who's responsible for the legal obligations regarding data storage and personal information? How do you handle monetization hooks in games where scarcity is baked into the design?
Whatever, the technicalities have been deliberated and I'm sure your perfect blend of experience and education is very aware of all that, has memorized the PnL of a dozen different live service games, is aware of all the costs and has accounted for all those wrinkles. For all I know it's all in that manifesto, I'm not gonna check. Ultimately if your rant ends up with "maybe F2P live service games SHOULD die" the argument isn't technical and it's not fundamentally about preservation.