cross-posted from: https://lemmings.world/post/37241738

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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[–] -1 points 11 months ago (3 children)

I feel like this game would end up being pretty grindy towards the end. Like -

First 10% - you battle your way into the city and set up a base of operations. You must ferociously hack your way through the hoard, making runs for food and ammo. 90% of the time you end up getting pinned down somewhere, and die. Sometimes, with the right skill, planning, and luck, you break out.

Next 10% - you found the military base, fuck yeeeeeeaaaaahhhhh!!!! Drive a tank around the city and light em up with the mini gun, wooooo!!!!

Next 30% - Go building by building, clearing each floor, room, etc.

Final 50% - "God fucking dammit, there's only 15 zombies left, uuuugh... have I checked this broom closet before? Yep..."

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  • [–] [S] 4 points 11 months ago* (last edited 11 months ago) (2 children)

    Middle of the 30% section - What do you mean Soandso disappeared after coming back from the mission with a possible bite? Why is there an alarm going off?

    During the 'final 50%' - What do you mean there was an unchecked root cellar in the area where we just set up the orphanage? How many child zombies? So, how many sections are now possibly infected on the wrong side of the wall?

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  • [–] 3 points 11 months ago (1 child)

    Honestly, with Frostpunk kinds of despair vibes, that would kick ass.

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  • [–] [S] 3 points 11 months ago

    It could make for a real emotional rollercoaster. Yay, we cleared the first full neighborhood! Shit, we started a fire and it took out three blocks of possible stuff and a mile long section of our wall! Yay, we found an enclave of survivors. Shit, they're cannibals! Yay, we finally captured all but one burrough. Shit, the first neighborhood we captured let in what they thought were more reinforcements from HQ, but they were hit on the way and have no equipment, food, or supplies, just a lot of worrying wounds.

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