Phoronix article: https://www.phoronix.com/news/Steam-Machines-Frame-2026

Also listed here: https://store.steampowered.com/sale/hardware

Valve has already sent support for the new Steam Controller upstream: https://www.phoronix.com/news/New-Steam-Controller-SDL

Valve Announces New Steam Machine, Steam Controller and Steam Frame for release in 2026. There is an image of a Steam Controller, which looks like a hybrid between the original Steam Controller and the layout and trackpads of the Steam Deck.
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[–] 9 points 1 year ago (4 children)

Edit! I'm a 90s kid, and I'm really disappointed that VR hasn't taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

I'll hold off on VR until there is a decent open source unit that isnt $800.

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  • [–] 5 points 1 year ago (3 children)

    I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

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  • [–] 7 points 1 year ago* (last edited 1 year ago) (1 child)

    Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

    Dad was pissed that he'd blown $20 on it.

    Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

    I'd of been angry too.

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