Dark souls would be a very different experience if the monsters weren’t threatening and there were no setbacks for defeat.
Crazy strawman argument here. Its not even remotely close to what is being argued.
People believe the experience is important.
What Im suggesting doesnt prevent them from having that. The fact they feel it must be imposed on others for them to play those games is ridiculous and childish.
Accepting that defeat is only a temporary setback and you can just try again is a significant experience, and if you make the game trivial you won’t achieve that.
This assumption that difficulty settings are all about making a game trivial is just so obviously bad faith nonsense.
More than that, some people do just enjoy things that way and they don't care about the other parts of the experience. There is literally no reason all people involved cant have cake. Its literally just angsty gatekeepers whining that they think there needs to be a bar to entry to play a video game; something people do for fun.
Let me just skip ahead to asking you the question none of you annoying gatekeepy folks can answer.
Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?