Hello everyone!

I'm working on a sci-fi grand strategy game named Uncharted Sectors and I'm trying to get feedback on the capsule art.

A good capsule art should convey the game's genre in addition to, of course, make people want to click on it. My problem is that "grand strategy" doesn't have clear visual markers (like a hammer for crafting games for example) apart from having 1-5 bossy-looking people and a somewhat elegant title. So I have some trouble finding the sweet spot.

Could I ask you which one you feel conveys "grand strategy" the most? On which you'd be more likely to click on seeing it on Steam or another platform? Which one do you prefer? If you have improvement ideas, or other feedback?

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[–] [S] 3 points 1 year ago (2 children)

I see, a bit too unfocused maybe then. I'll grind my gears on it. Thank you very much for taking the time :)

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  • [–] 3 points 1 year ago* (1 child)

    Here's a non-paradox example of an excellent sci-fi GSG I adore:

    It immediately gets across the core concept: it's space, you have spaceships, you're based on Earth. Dunno if that's helpful or not, I just don't see the "1-5 bossy people" thing you're talking about in the post.

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