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[–] 97 points 1 year ago (5 children)

Gamers needs expensive hardware so designer has less work. Game still not cheaper.

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  • [–] 19 points 1 year ago (4 children)

    I took pickes and tomatoes off my burger, where's my $0.23 discount damn it?!

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  • [–] 33 points 1 year ago* (3 children)

    Let's assume cutting out tomatoes and pickles saved $0.23 per hamburger.

    McDonald's serves 6.5 million hamburgers a day.
    That's $500 million extra yearly profit for their shareholders.

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  • [–] 8 points 1 year ago (2 children)

    There's actually a decent analogy there I think. The hamburger won't cost less, because the service of customization it itself less efficient: serving customers with their preference of with/without is more expensive than just pickles for all. Likewise I imagine making a game that looks OK with/out RT is extra work than just with.

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  • [–] 7 points 1 year ago

    There is no analogy. It's comparing returning costs per product (you need a new tomato per 5 burgers) to a one time costs that can be cut during development. And additional copies of a game don't generate more costs.

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  • [–] 4 points 1 year ago*

    There really isn't.

    The op comment was that gamers need to buy expensive hardware so that developers could cut on features/optimization.

    The follow-up reply likened it to customizing your burger, but the better analogy (and the one I assumed) would be for McDonald's to remove all tomato and pickles (saving money), and the user had to buy it themselves to add to the burger.

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