▲ 499 ▼ Cope (lemmy.dbzer0.com) submitted 1 year ago by Stamets@lemmy.dbzer0.com to c/rpgmemes@ttrpg.network 95 comments fedilink hide all child comments
[–] AmazingAwesomator@lemmy.world 12 points 1 year ago (3 children) PF2e. #recommend permalink fedilink source hideshow 3 child comments replies: [–] festnt@sh.itjust.works 10 points 1 year ago (2 children) ok so for anyone wandering, most rolls in pf2e are required to be open, except for actions with the secret trait, which the gm rolls in secret. there are very fw of those, and they are only ever used for when a player/pc shouldn't know how well they went. some examples are: peception checks, stealth, recall knowledge, deception, and some other similar checks that, in real life, you couldn't really know how well you did permalink fedilink source parent hideshow 2 child comments replies: [–] AmazingAwesomator@lemmy.world 5 points 1 year ago (1 child) though these secret rolls remove the comedy behind the kronk stealth theme music (emporer's new groove) upon critical failure, it does help with metagaming. permalink fedilink source parent hideshow 1 child comment replies: [–] festnt@sh.itjust.works 2 points 1 year ago with a critical failure, the gm could describe one of the pcs doing something really dumb. like with stealth, other pcs could tell the one with a low roll to stop being loud or something and they could get a free reroll permalink fedilink source parent
[–] festnt@sh.itjust.works 10 points 1 year ago (2 children) ok so for anyone wandering, most rolls in pf2e are required to be open, except for actions with the secret trait, which the gm rolls in secret. there are very fw of those, and they are only ever used for when a player/pc shouldn't know how well they went. some examples are: peception checks, stealth, recall knowledge, deception, and some other similar checks that, in real life, you couldn't really know how well you did permalink fedilink source parent hideshow 2 child comments replies: [–] AmazingAwesomator@lemmy.world 5 points 1 year ago (1 child) though these secret rolls remove the comedy behind the kronk stealth theme music (emporer's new groove) upon critical failure, it does help with metagaming. permalink fedilink source parent hideshow 1 child comment replies: [–] festnt@sh.itjust.works 2 points 1 year ago with a critical failure, the gm could describe one of the pcs doing something really dumb. like with stealth, other pcs could tell the one with a low roll to stop being loud or something and they could get a free reroll permalink fedilink source parent
[–] AmazingAwesomator@lemmy.world 5 points 1 year ago (1 child) though these secret rolls remove the comedy behind the kronk stealth theme music (emporer's new groove) upon critical failure, it does help with metagaming. permalink fedilink source parent hideshow 1 child comment replies: [–] festnt@sh.itjust.works 2 points 1 year ago with a critical failure, the gm could describe one of the pcs doing something really dumb. like with stealth, other pcs could tell the one with a low roll to stop being loud or something and they could get a free reroll permalink fedilink source parent
[–] festnt@sh.itjust.works 2 points 1 year ago with a critical failure, the gm could describe one of the pcs doing something really dumb. like with stealth, other pcs could tell the one with a low roll to stop being loud or something and they could get a free reroll permalink fedilink source parent