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[–] 2 points 1 year ago (3 children)

I tried it and I'm not sure if I like it. It seems like the devs expect you to go nova and then rest after every second fight. I've put it down for now, and I'll try again when I have lots of spare time and nothing better to play

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  • [–] 4 points 1 year ago

    That's DND 5e for you.

    The designers originally wanted people to do like 5 fights per rest, but players rightfully said that kind of sucks, and they want to use their cool powers. DND designers keep trying to make this work. It's especially bad in video games where players hate timed quests.

    If they had done something like dark souls "get from here to there on one rest" it might have worked better, but that's a much harder game.

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  • [–] 3 points 1 year ago (1 child)

    Yeah as the other user said, it's the D&D backbone... I feel like that is the main thing that has prevented me from truly loving the game (and getting past Act 1). I kind of wish they wouldn't have stuck so strictly to the D&D ruleset.

    Maybe try Divinity: Original Sin 2? I'm pretty sure the combat in that one is not D&D based.

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