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[–] 5 points 1 year ago (1 child)

MOBA started as RTS mods for people who liked micro and didn't like resource management. Add hypermonetization of everything for 20 years and here we are. I don't get it, either, but to each his own.

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  • [–] 2 points 1 year ago

    I liked the old WC3 mods because of RPG-like level progression. Gave a little hit of dopamine to see a build come together and steamroll the other side. This was well before there was a competitive scene.

    The genre got hyper-monetized, and I noped out of that shit.

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