Sooo many RPGs suffer from having unreliably-scarce-therefore-necessarily-redundant items. What's the fucking point. Game designers, talk to me, what the hell is going through that thick skull of yours. Either I need the ~~~Item ~~~ to win the fight or I don't, what's the fucking deal.
At least actual D&D has a DM that can pace fights&rests so that spell slots are there when needed and empty when not (ideally). But BG3 isn't clever about rest placements so the only intelligent thing to do is to short rest after every fight, but then what was the point of re-using D&D's combat system?!