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[–] 39 points 1 year ago (15 children)

Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

People build extremely dense cities then go "wait but traffic" dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

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  • [–] 21 points 1 year ago (2 children)

    The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

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  • [–] 2 points 1 year ago

    I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn't want to be a city builder

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  • [–] 4 points 1 year ago (9 children)

    SimCity was released in 1989. It’s essentially the same game as Cities Skylines.

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  • [–] 1 point 1 year ago (8 children)
  • [–] 4 points 1 year ago (2 children)

    You can see design evolution. It wouldn't be too hard to describe C:S as Sim City 5.

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  • [–] 1 point 1 year ago (4 children)

    SimCity: open-ended city building game.

    Cities Skylines: open-ended city building game.

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  • [–] 7 points 1 year ago (2 children)

    The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

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