You... you understand that the entire point of releasing an SDK, a 'software developement kit', is to simplify and streamline the methods that game devs use to implement FSR 4, expose and document more lower level, fine-tunable ways to access the render pipeline, right?
The entire point of this is so that game devs can better optimize their games so that what you describe is less of a problem.
People use this because when it is implemented well, it can actually be used in ways that make it so the whole game does not have to be built around depending on only having a high end GPU.
This release could potentially accelerate the success folks have already been having at getting FSR4 to run on older, cheaper 7000 series AMD cards.
FrameGen and Upscaling can be very good things when games are made by people who know how to use them correctly, instead of relying on them as a crutch to cover the lack of ootimizations from their 'high speed low drag' development practices.