[–] 2 points 1 month ago

Well, "recently" being a year and some change ago.

They fixed a lot of bugs with 1.2, but I don't believe vertical splitter behavior was among them. My assumption is that it would break existing vertical splitters if they tried.

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  • [–] 2 points 1 month ago (1 child)

    The vertical splitters were only added quite recently (1.1 I think?) so I'm not surprised they were a little buggy. I agree that it's annoying, though.

    I haven't played since 1.2 came out, are they still not fixed?

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  • [–] 1 point 1 month ago

    I'm there as well. I've restarted twice, though neither was with any intent to actually go all the way to the end. I finished project assembly in 1.0, and then when 1.1 and 1.2 rolled around, I mainly just wanted to see what I could do with the new things that were added, optimize a bit more from lessons learned, try out the randomizer, etc.

    This DLC seems like a great opportunity to take another solid stab at the game for the long haul. Learning the ins and outs of the new environment, buildings, resources, and so on.

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  • [–] [S] 1 point 1 month ago (1 child)

    Oh for sure, that's why it's late game! It's testing all of your skills that you picked up, and trust me after 5-6 factories I only now feel like I'm confident in knowing how to set it up. I remember I always wait for the alternate though that does not have sulfuric acid as waste, use the one that give sulfur as waste. Not having that liquid byproduct 100000% makes it better to work with, and then you aren't tinkering with delicate backfilling. "Hm, so 42% needs to come from backfill, vs the rest from production, so the valve needs to be at...".

    Also it's much easier to do plutonium at the same time as uranium. I hold off on all nuclear until plutonium is fully unlocked. Now with ficsonium you could wait until that, but tbh plutonium waste I think is 1000x less than uranium, so you can wait on it.

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  • [–] 1 point 1 month ago

    I mentioned those three because their devs are quite good about fixing bugs.

    DSP is awesome, I played before the Dark Fog expansion, and my laptop really doesn't like the fog.

    Terraria is 2-D Minecraft with actual lore

    Vintage is Minecraft for adults, also with lore if you take the time to look for it, while not actively starving and being killed by chickens and pigs.

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  • [–] [S] 3 points 1 month ago (1 child)

    Honestly that's how I play. After each update it's usually an indicator to just start a new factory. I know not everyone does that so I feel the pain of having to start over, but for me it's a fun excuse. All those "Oh I should have done this or that" plans just go by the wayside

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  • [–] 2 points 1 month ago (2 children)

    Thankfully I've only "lost" one run to a reset and I had barely started. The other one I remember was after I stopped playing so I didn't mind restarting.

    I think my last save is still good but I'll be restarting anyway the next time I play (and probably with the resource randomizer so I don't end up in the same places)

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  • [–] 2 points 1 month ago (2 children)

    True but damn is it a lot of work. Or maybe it's less about the total work required and more like....the minimum work required.

    A half-assed refinery will work fine, bottlenecks don't really matter (aside from possibly cutting power) and any waste can be AWESOME Sinked. But with nuclear, you need efficiency and a waste plan.

    This isn't a criticism, by the way. I think the complication is very fair. The only thing i can think of that might make it less painful is having alternative uses for some of the single-purpose machines in the chain....not that I have any ideas of what else to use a particle accelerator for...

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