[–] 4 points 8 months ago*

Erion (RPG) is a really friendly community and the playthrough doesn't involve any 'training' but gets you into the game immediately while understanding the mechanics quickly. I recommend the soundpack download. The music sounds gorgeous.

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  • [–] 2 points 8 months ago (1 child)

    This is probably not what you’re looking for, but it reminded me of the fan-made Polybius scenario for Kult.

    But even if its not what you need, it might be useful as inspiration:

    https://kult.tools/Polybius/

    Oh, and if you’re not familiar with the urban legend, give it a search on YouTube.

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  • [–] 4 points 8 months ago* (last edited 8 months ago) (1 child)

    Earth Defenders: a game where you control a slow invasion fleet descending towards a planet defended by one ridiculously manoeuvrable ship that hides behind asteroids and picks off your outriders one by one.

    Angry Plumber: you're a gorilla on a date with your human girlfriend at the top of a half-constructed building. A plumber is climbing the scaffolding to hit you with his wrench and kidnap your girlfriend. All you have to defend yourself with is this pile of barrels.

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  • [–] 2 points 8 months ago (1 child)

    Do you have any corps or established stuff in universe you could make into game cabinets? Callbacks are always good. Even really mundane stuff like shoes or bubblegum could have one. Maybe the sponsor wants to make the crew into a cabinet. I also like the idea that something like Packman or galaga is taking centre stage over all these fantastic modern games.

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  • [–] 2 points 8 months ago (1 child)

    hey thought I would mention you may want to look at this. https://wanderersguide.app/ it is a character sheet thing with a lot of options and I only use the free version but the paid might have some virtual play options but im not all sure what. It has an option to make a character public and I know there have been some discord integrations so I assume anything could api call it and keep track of things.

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  • [–] 1 point 8 months ago

    peanut gallerying here but pathfinder is very good with encounter math. Still I could see doing an adventure path before diving into homebrew on a new system. I mentioned strength of thousands but a few have a lot of non combat or unique mechanic things. Like I played part of the assasination one and much of that is about investigation and planning and stealth. Its almost like oceans eleven kind of thing but with assasins. Downside is like the nicest a character can be is an honorable assasin. paizo has a bunch of free one shots. they put one out every year on rpg day. if you want to save a few bucks and just get a feel for encounter building you could play a few of those with your group before making a final group configuration type thing. people can try various classes and such while you get a feel for the rules.

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  • [–] 2 points 8 months ago (2 children)

    strength of thousands is an adventure path where its like the players are students like in harry potter. It does mean everyone has to have a magic archetype (choice of druid or wizard) but you can combine that with any class so you can still be a fighter or rogue or whatever and have a little magic from the archetype.

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  • [–] 1 point 8 months ago* (1 child)

    Sounds like what you need is a bestiary to build encounters from.

    Archives of Nethys is a great place to go for that.

    Honestly player characters in PF2 aren't that fragile, (at low levels) you can just throw something vaguely level appropriate at them and all will be fine. They can always run away if things get spicy.

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  • [–] 1 point 8 months ago (4 children)

    Maybe suggest to the GM to read something like So You Want To Be A Game Master? That way your GM doesn’t rely on pre-existing adventures and can, instead, create them.

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  • [–] 2 points 9 months ago (1 child)

    Wasn't that net hits + base? 4th ed would have you rolling dozens of dice sometimes, I'm not sure you'd have time to finish combat if you had to then go and roll damage afterwards. Though you could become so impervious to damage and so incredibly deadly that combat lost a lot of it's luster once you'd accumulated an appreciable amount of karma.

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  • [–] 3 points 9 months ago (2 children)

    I prefer fix damage tie with your roll. Like Shadowrun 4 does, I find that it’s easier on combat heavy game

    However I’ve recently GMed a Slugblaster one shot and inflicting a improvised damage called « low battery » on one of my players was a lot of fun

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