I didn't have issues playing vanilla, the issues started to appears when I started using some modpacks. π
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But you can feed them to pigs with none. π
I refrigerated my killbox and stored corpses in it. When the enemy attacked I animated them into shamblers. Collect all the bodies and repeat.
Did you only play one colony?
Or did you play one endgame colony and that somehow slowed down everythign else? Because that one sounds like a bug.
The crucial distinction is that they replaced the engine while preserving the game's managed-code interfaces and serialization format
Me with Dwarf Fortress because I forgot to make barrels to store the harvested crops and wine made from the mushrooms.
My defenceless colony hauling in 20k worth of corn to survive the winter. Next raid is 5x the size and I lose the corn.
Apart from someone pointing out it's Vulkan only:
all mods are compatible lul
How? Lots of mods I've seen just compile dotnet code, against Unity I am assuming. Did they ask Claude to rewrite Unity or..?
Also, savefiles being cross compatible is curious because most Unity games use the language feature of serializing random stuff to binary.
1.7 fixes all the annoying linux issues people ,including me, were having. Just removinf Unity entirely was the solution after all
I see, that is reasonable. And then backporting to older GPUs would actually be expensive.
Probably gauging the extent of older archicetures among the players. To me it sounds like they didn't deem it worth the effort.
On a side note, I'd expect Steam to provide developers with a stat about what PC configs are the most common in that particular player base, like they do it with their surveys.
The very next sentence is
If this happens, please let us know on the official RimWorld development Discord β we may be able to make some changes to help
Doesn't sound like they decided against it.
Apparently, it actually has to do with Vulkan support, which makes this more of a GPU issue. Vulkan released in 2016, and while it was backported to many earlier GPUs at the time, this wasn't universally successful, hence the 10 year disclaimer. Still, building on Vulkan is a good move, so this seems entirely reasonable to me.
Even if all that wasn't the case though, "[older hardware support] wouldn't have been expensive at all" is a baseless claim.
f your PC is more than 10 years old, 1.7 may not run on it.
They could just support old CPU architectures. But they decided against it. That's sad. It wouldn't have been expensive at all. Surely the game would be slower on these architectures, but at least it would run.
I had a child join my cannibal play through and he had a bad trait so he was immediately beaten stripped and butcher
Big!
"RimWorld isnβt the only game on Waylith. Weβre working on something new! It may be a little while before we can share more details, but we couldnβt resist telling you." 
Gotta get that Knight/Dame title for the trading alone.

occasionally you can get some good stuff for a relatively minor penalty, like giving a shooter the weak trait, or poor social in exchange for better shooting. most the time its stuff like, ugly, poor plants, hair color. still, can reduce the need for food in extreme environments like ice sheet or desert.
but yeah, capsules are typically a crapshoot imo, my husband has gotten some good stuff tho, but he constantly trades, especially with the Empire.
That's awesome!
Glad to hear that, I stopped playing the game since it just kept on getting slower as my colony progressed. I might have to start playing again.
Amazing
Oh sure. I was talking about the gene editing capsules you can buy from traders. Why would you spend on negative traits? Amirite?
well its a point system, so you sacrifice certain capabilities for other ones. Highmates may not be any good for work or combat, but damn they are great at conversions, trade and as friends for all your pawns to get along with.
Sangophages were a nice touch. I'm running a pirate crew in a gravship that's centered around a Captain. I think he's ready for some fangs.
This must be a mod. I have all the DLC, but never felt that wasn't enough to where I needed mods. I keep plenty busy as it is.