I'll tell you mine, I have never, ever sold my colony, and I have never used fire foam shell, tho, i do recognize both of those things as potentially useful, especially, selling your colony, its like a NG+.

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[–] 13 points 8 months ago (1 child)

I have legitimately never used the orbital laser thing. Every time I get one I hold onto it for 'when the situation is really dire' but never end up using it.

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  • [–] 9 points 8 months ago (1 child)

    The entire growth vats system

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  • [–] 6 points 8 months ago (2 children)

    Pretty much any of the child-centred stuff like growth vats or kid clothes or etc. I guess I just don't like kids very much

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  • [–] 6 points 8 months ago

    Nature shrines. You're leaving psylinks on the table if you do.

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  • [–] 4 points 8 months ago (8 children)

    I haven't really tried the gene editing stuff. I'm sure there's some ways to make superhumans with it but it seems like a huge pain to set it all up.

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  • [–] [S] 2 points 8 months ago (6 children)

    Yeah I have done it before, but I like mechanoids more, so I always end up ignoring Genetics in favor of more mech stuff.

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  • [–] 0 points 3 weeks ago (4 children)

    What's up with all the negative genes? Why would anyone want to engineer a stupid sick slow weak etc person? Create a Brave New World caste system?

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  • [–] [S] 2 points 3 weeks ago (3 children)

    well its a point system, so you sacrifice certain capabilities for other ones. Highmates may not be any good for work or combat, but damn they are great at conversions, trade and as friends for all your pawns to get along with.

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  • [–] 1 point 3 weeks ago (2 children)

    Oh sure. I was talking about the gene editing capsules you can buy from traders. Why would you spend on negative traits? Amirite?

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  • [–] [S] 2 points 3 weeks ago (1 child)

    occasionally you can get some good stuff for a relatively minor penalty, like giving a shooter the weak trait, or poor social in exchange for better shooting. most the time its stuff like, ugly, poor plants, hair color. still, can reduce the need for food in extreme environments like ice sheet or desert.

    but yeah, capsules are typically a crapshoot imo, my husband has gotten some good stuff tho, but he constantly trades, especially with the Empire.

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  • [–] 2 points 8 months ago*

    weirdly enough, i find i get the most out of underwhelminghumans. sucking whatever negative traits I can get out of xenotypes and slapping them on pawns where the downsides don't really bug them means less food consumption. I once made some badass superhumans that never slept with nuclear stomachs to return their consumption to neutral, but a bunch of regular dudes bad at planting has been way more practical and easy to set up.

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  • [–] 2 points 8 months ago* (last edited 8 months ago)

    Is it possible to sell your colony? Outside the archonexus plotline, I mean? I've done it once (the plotline, I mean), and that was enough. With my conservative play style, it's too tedious to do it all three times. If we're including endings, I've yet to host the High Stellarch.

    As far as stuff, I've never used growth vats since I prefer quality colonists over quantity. For same reason, I've never used any of the slave stuff or most of the royalty clothing (robes, vests, crowns, etc.). I've not yet tried many of items from Anomaly, like the serums. The downsides just seem too large (which I understand is to offset the benefits, but still...).

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