[–] 1 point 3 days ago

Empty plots looking sad is such a common trap. I started putting a tiny "plant something" hint on bare tiles for the first day, then hide it once they plant once. Does the toy 3D camera make it harder to tell which plot you clicked?

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  • [–] 3 points 3 days ago

    A first-person remake of the 1996 Diablo is such a wild idea. The Tristram vibe is half the game, so if that town still feels lonely and a bit scary, you already won. Did you keep the old item names, or rename stuff so Blizzard stays happy?

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  • [–] 1 point 1 week ago (3 children)

    I actually really enjoyed the little bit I played. My only gripe was I get in the habit of tapping that attack button as fast as I can, but I think that rapid tapping results in me getting upgrades I didn’t intend.

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  • [–] 1 point 1 week ago (1 child)

    Nice moody atmosphere, the dark forest and the glowing fireballs look great and the aiming feels smooth. Small suggestion: the title screen text gets cut off on my phone-sized window, and a short hint about where the statues are would help on the first run.

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  • [–] 1 point 1 week ago

    Fun little arena game. The energy and spacing system makes you think about whether to close in or wait, and the crowd meter is a nice touch. One small thing: the attack buttons say "out of range" but it took me a sec to realise I had to hit Advance first, a tiny hint on the first turn would help.

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  • [–] [S] 5 points 3 months ago (2 children)

    Hi, yes, it does support Xbox controllers. I'm testing with that, but I'm not sure if it's compatible with the controller you mentioned. If you want, you can message me and we can run tests so you can play it with your controller. Thanks for commenting, bro!

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