posts
In the original campaign there was a few henchmen to choose from and I am just curious as to who you picked or went with?
Most of the time I rolled with Tomi Undergallows as it was usually lock picking as my main usually lacked rogue skills, but occasionally Linu or Sharwyn. I can say I rarely if ever used Daelen or Boddyknock but I think Grimgnaw was probably my least personal favourite despite being a monk.
Did you ever unlock their full journal entries?
Sitting back tonight and thinking about the old days on Dragon Coast: Erithorn's Might.
For anyone who spent time logged into that world, you know it was a different era of persistent world RP. The scale of the world building, the player-driven narratives, and the sheer passion put into every corner of the map were top tier. Wearing two hats back then playing a character full-time while also stepping up as a DM gave me a front-row seat to some of the best player driven storytelling I’ve ever experienced.
My main focus as a player was Cyrus Rackham. Cyrus was a blend of Bard, Fighter, and Weapon Master, built for high-stakes adventure, sharp wit, and fast steel.
He wasn't just swinging swords, though. Cyrus was known across the realm as an author and musician, writing several in-game books and dropping musical hits in the local taverns. He actually penned the very first number one hit in server history: Jaya the Harlot. If you spent any time in the local haunts, you definitely heard that tune blasted out more than a few times. When he wasn't singing or drinking, he was usually in good company, whether hanging out with Holly, the well-known local barmaid, trading banter with fellow bard Vindarion the elf, or standing shoulder-to-shoulder with the legendary human Paladin, Alexander Harper.
When it came to combat, Cyrus fought with dual scimitars, mechanically represented as a pair of trusty cutlasses named Discord and Rhyme. Rhyme was earned through an unforgettable custom DM quest that had him scrambling across the moonlit rooftops of Erithorn. Pretty sure it took well over 4 hours. Thanks DM Hellcow.
Home base for Cyrus was his beloved Galleon, The Devil's Ante, permanently anchored down at Maelfrist Hold. It served as a safe haven, a meeting spot for conspirators, and the backdrop for endless late-night roleplay sessions.
Pretty sure this build of the world was during a huge server event where the sun was being magically blocked hence the permanent darkness.
Any one ever heard of it?
Today you would expect this to be a calculated attempt to bring more long-term, always-on, multiplayer-as-a-service to an RPG franchise that has mostly appealed to solo players. You might imagine it would be about selling cosmetics, a subscription, or a battle pass, or maybe you would think it was about nabbing appealing engagement numbers.
But it’s clear from playing it today that Neverwinter Nights wasn’t primarily made for those reasons. Instead, it came from a passion for tabletop role-playing and a desire to get closer to that in video game form than ever before.
Yes, the BioWare team noted in some interviews that they saw this as a trial run for exploring the idea of making a massively multiplayer game (MMO)—something that, in the year 2000, was seen by many as the hot new business opportunity in gaming, and which was in many ways the precursor to the games-as-a-service we see today. They then indicated they realized that an MMO was harder to make than they had assumed and abandoned that ambition well before Neverwinter Nights shipped.