Democratic detonation has been one of the best for a long time. Gives you lots of different options in terms of loadouts. Not sure if it's still considered best compared to the newer options though.
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To be really honest: that roadmap is so high-level it's more or less useless...
It's nice to know which faction gets a focus each month and that new stuff is coming but that's pretty much it...
It was also grossly OP. It could clear chaff, it was effective against medium enemies, it was effective against heavy enemies, it could clear nests and factories and ships. In fact the only enemies that I had trouble with were flying enemies because the slow grenade speed made it very hard to hit them. But even that would've been a matter of time until I figured out how to lead the shots.
It's still very versatile, it just has a clear downside now.
Getting launched in the bastion was.... amazing!
Pouring one out of the GL-21 Grenade Launcher. It was a good run, old chap.
Still need a fix to super credit economy. It's still best to farm diff 1 boringness instead of playing the game as intended.
I agree. I don't mind new warbonds and super store items (though I do take issue with weapons ending up there) as they need to make money somehow, but what's the point of making money when the rest of the game seems to get bare minimum attention. I've taken an extended break from the game and on return the "end game" progression was exactly the same as I left. I get it that you can't really throw more and more end game progression at the game because it already takes something like 200+ (if you're very efficient with collecting samples) hours to unlock all the ship modules.
But like I'd expect 2 years into the game Arrowhead would have figured out how to make the galactic conquest more engaging and rewarding for players because that effectively is the end game progression. And it's actually gotten worse since launch because we used to get stratagem unlocks based on completed objectives and now we don't even get those and the entire conversation about "the story is rigged and our contributions don't matter" is still circulating in the community. It feels more like flavor of the week depending on which front the Major order is at. Helldivers 1 Galactic war was way better than this because there the community had some agency over the war. The community chose which battles to fight and depending on those decisions wars were either won or lost. I wish the Helldivers 2 galactic war shifted more towards the sandbox that the Helldivers 1 galactic war was with story beats happening when Arrowhead has a story to give (like the Cyberstan invasion or the new illuminate subfaction thing) instead of just giving us busywork MO-s (almost everything between Cyberstan and Illuminate thing).
This all sounds fine but what I really want is better long term progression and rebalancing/fixing of existing content. I don't want more warbonds to add to the pile of unusable gear
FTFY;
/spits in helmet
/wears Helldiver helmet
These undemocratic groups make me sick!
/spits on ground
Yeah cooking chargers from the front never got old for me while it was a thing. We'll see about that new device soon. Hopefully it werfs good flammen.
I thought the hive lords were indigenous to the planet, when we liberated Oshaune didn't we kill them all? In which case, how are they still there?
Take me back to the stun grenade flamethrower meta days, arrowhead pls
Heavy flamethrower looks fun...but if the other backpack weapons are any indication, it's gonna be kinda poopoo compared to base flamethrower.
I'm hoping they decide against that and instead also buff maxigun & belt grenade launcher this next patch

Warbond releasing Tuesday was an ill omen.
It sure looks hot as freedom, but belt-fed support weapons have been underwhelming so far. If it can kill heavies efficiently, I can certainly see myself using it.
That makes 100% sense and I'm here for it.
I saw on the steam post looks like explosive resistance and being able to hold more throwables
Can't wait for my Luger Bolter and AT Impact grenade
@tiberius @helldivers2 I knew I wanted the flamethrower backpack but now I know I WANT THE FLAMETHROWER BACKPACK
With one set named sapper, my guess is something explosives related.
I wonder if the flamethrower backpack can blow up.
The large build? I reckon it will be broken on Linux, by being removed
I wasn’t able to see the armor passive as it’s not posted to the ps blog yet, my guess is gas or fire related, or perhaps explosives, as it’s all related to trench warfare ig
Also forgot about the grenade, looking to me like it’s between a thermite and dynamite, maybe just a sticky non programmable dynamite
Edit: and with the entrenchment tool based on… past experience, I feel like strikes a balance between meme weapon and niche usefulness