[–] 7 points 8 months ago (4 children)

Democratic detonation has been one of the best for a long time. Gives you lots of different options in terms of loadouts. Not sure if it's still considered best compared to the newer options though.

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  • [–] 2 points 8 months ago

    To be really honest: that roadmap is so high-level it's more or less useless...

    It's nice to know which faction gets a focus each month and that new stuff is coming but that's pretty much it...

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  • [–] 3 points 8 months ago

    It was also grossly OP. It could clear chaff, it was effective against medium enemies, it was effective against heavy enemies, it could clear nests and factories and ships. In fact the only enemies that I had trouble with were flying enemies because the slow grenade speed made it very hard to hit them. But even that would've been a matter of time until I figured out how to lead the shots.

    It's still very versatile, it just has a clear downside now.

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  • [–] 3 points 8 months ago

    I agree. I don't mind new warbonds and super store items (though I do take issue with weapons ending up there) as they need to make money somehow, but what's the point of making money when the rest of the game seems to get bare minimum attention. I've taken an extended break from the game and on return the "end game" progression was exactly the same as I left. I get it that you can't really throw more and more end game progression at the game because it already takes something like 200+ (if you're very efficient with collecting samples) hours to unlock all the ship modules.

    But like I'd expect 2 years into the game Arrowhead would have figured out how to make the galactic conquest more engaging and rewarding for players because that effectively is the end game progression. And it's actually gotten worse since launch because we used to get stratagem unlocks based on completed objectives and now we don't even get those and the entire conversation about "the story is rigged and our contributions don't matter" is still circulating in the community. It feels more like flavor of the week depending on which front the Major order is at. Helldivers 1 Galactic war was way better than this because there the community had some agency over the war. The community chose which battles to fight and depending on those decisions wars were either won or lost. I wish the Helldivers 2 galactic war shifted more towards the sandbox that the Helldivers 1 galactic war was with story beats happening when Arrowhead has a story to give (like the Cyberstan invasion or the new illuminate subfaction thing) instead of just giving us busywork MO-s (almost everything between Cyberstan and Illuminate thing).

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  • [–] 1 point 8 months ago

    Heavy flamethrower looks fun...but if the other backpack weapons are any indication, it's gonna be kinda poopoo compared to base flamethrower.

    I'm hoping they decide against that and instead also buff maxigun & belt grenade launcher this next patch

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  • [–] [S] 2 points 8 months ago* (last edited 8 months ago) (3 children)

    I wasn’t able to see the armor passive as it’s not posted to the ps blog yet, my guess is gas or fire related, or perhaps explosives, as it’s all related to trench warfare ig

    Also forgot about the grenade, looking to me like it’s between a thermite and dynamite, maybe just a sticky non programmable dynamite

    Edit: and with the entrenchment tool based on… past experience, I feel like strikes a balance between meme weapon and niche usefulness

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