There goes my hero...
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The entire patch should be rolled back tbh.

And a Daiquiri machine!
I hope so. Some of those falls are not survivable.
Oh! Oh! Does that mean my hellpod will be equipped with a repelling rope for when it drops me on top of a tall cliff?
I have also only seen the hive guard bit. I believe this is all they've announced for now.
There's a lot they could/should fix with a lot of community backlash (which is TBF about much more than just this one patch). I guess this is just the easiest thing they could change/revert.
Then again I feel like fixing the sentry and mech flamers and reverting the durable damage buffs on the bot ranged attacks should've also been pretty easy.
Understandable, though mentioning them specifically for the next hotfix seems a bit much...?
Unless they also mentioned the two glaring issues with the new mechs, and people simply only screenshot the hive guard changes. I use Discord as little as I can.
Sentries are still fragile as heck, but at least this way they do mostly only shoot things they can damage. The targets you need to keep away from them you can also at least spot in a crowd (chargers, titans) and deal with quick or accept that they'll be a problem that gets distracted. Hiveguards are too numerous for that.
I'd honestly accept them being tankier if shot in the head and other armoured parts though, if it didn't make sentries so wasteful. A system where lower pen still can damage through higher AVs but with even further reduced damage for example would be fine. But that's not what we have.
Also if they did just guard nests like the name implies instead of showing up in groups in bug breaches or called by brood commanders.
There's also a question of faction identity.
The way I see it: Bots are the precision targets. Illuminate have damage mitigating equipment and combined arms. Bugs are the hordes you mow down. Feels odd to have a heavy pen chaff unit in there.
I'm impartial to the AV4 head, having a variant would be even better, but... was the change that bad?
Even if hive guards weren't a problem for pen3 sentries, you would still need to babysit them in order to get the most out of them.
I'm open to having a variant of the hive guard with heavy armour, not the base version.
Heck yeah! I use it all the time. It's a great close quarters weapon for fast heavies.
Still opposite of tank design where the thickest armour is the front plate, side armour is usually 25-50% of the front and the rear is 50-75% of the side armour
The last part is inaccurate: almost every terminid got their melee durable damage increased, with a few terminid ranged attacks also being buffed along with bot chaff and hulk flamers.
I'm sure I missed a few, but these buffs are meant to bring bugs on par with the other factions against mechs.
The catch is that only mechs got their health increased: turrets have always been squishy, so I guess they're fine, but the Bastion and the Warthog FRV were indirectly made more vulnerable against the buffed enemies.
Ah. I see. Well thats....a choice.
Yes. Their frontal armor is now heavy armor. In their defence, their health was reduced to almost half but what does that matter if you have to waste time running around them anyways.
Also nearly every enemy in the game got buffed durable damage.
Not now, it did get an extra 100 damage at some point but it's pretty much as it was when it came out.
With the fixed mirth though? Forget farming SC, we need to farm aura
Did the breaching hammer get buffed?
I have been busy the last few days and haven't checked out the warbond/patch yet....did you say the hive guards are now heavy armor??
Oooohhhh thank god I misread that
The hive guard change is uh....a choice
Gun backpack nerfed, resupply turret booster nerfed. Gatling and regular sentry, there's just no reason to take them over any other turret now cause they can just get stuck on hive guards. Fucking machine guns, the funnest weapons to take on bugs...all nerfed except stalwart. Every single med pen primary; slugger and blitzer are just pointless now on bugs. AMR? No longer a single headshot. Autocannon flak mode, also nerfed if they're facing you. The fucking patriot mech machine gun. The list goes on.
Insane change. If they wanted a beefier enemy, I don't see why they didnt just increase the health of the head or give it more durability, instead of giving a giant middle finger to alllllll medium pen damage sources.
Imo, defense missions will always be boring as long as enemies spawn in the exact same spots over and over.
It's the butt of the tank, lower backside. Not the big glowy 'weakspot' bit
The medium armor is really good for hammer enthusiasts, at least against (regular) bots: you've got the mobility of a light armor (maybe more), but you can also survive more than two judgmental glances from a trooper.
The slide thing must be purely a nod to Titanfall, because I never slide nor have I ever seen anyone sliding.
I'm fairly certain it's linked to the new gpu driver check. I'm not sure why they added that. If a game works on older drivers, it works. Don't pester to update drivers.