TESO messes with the lore?! 😨 Never tried it.
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I'm dreaming of an ES6 with music like Oblivion and the feel of Skyrim.
But yeah I'm endlessly grateful for and to the modding community😍
Despite the “trailer” for Elder Scrolls 6 that is already 8 years old at this point [...]
I did not need to hear that.
Also, great perspectives! Thanks!
Given the unreasonably large amount of money that Skyrim brought in I guess Todd is planning something really expensive and large-scale. These things do take time, and they've been busy doing other things. The disaster that was Fallout 76 for example wasn't anywhere near finished until well after its official release date, and then Starfield was just a couple of years ago. Maybe they can learn from the past?
Unfortunately I think the odds are against TES6 being as good as we'd hope for. Even before the acquisition, most of the people who made The Elder Scrolls what it was have long since left the company. But you never know, I guess. Maybe we'll get super lucky and it will turn out like Skyrim: Huge potential, fundamentally flawed but fixable by modders.
Guessing it didn't enter full production until after Starfield, which itself had a delayed launch. Bethesda has a lot of money, especially under Microsoft, but their core studio (BGS) is still a comparatively small team, likely no A-team/B-team development pipeline.
I'm guessing development of the game is well underway at this point, maybe aiming for a release in the next couple of years. But development is always a dice roll of whether a project goes smoothly and launches on time or if speedbumps might necessitate changes in plans.
Despite the "trailer" for Elder Scrolls 6 that is already 8 years old at this point, Bethesda typically does not start hyping their projects until they're fairly close to completion (e.g. Fallout 4, first trailer in June 2015, release in November 2015). Starfield was intended to be similar, with its first real trailer (something more than just a title card) in 2021 and a planned release in 2022, though the release was delayed a year by Microsoft for polishing, which I am guessing it desperately needed.
The Elder Scrolls 6 title card reveal, from that same showcase where Starfield got its token title card reveal, was more of a statement of commitment that the series wasn't dead, not necessarily to show off the results of a project in process. So I'd anticipate that when we do actually see some tangible material from Elder Scrolls 6, its release date will not be too far off. You know, barring delays. But that's maybe the only optimistic thing I can say about the game right now.
I think the Starfield engine was...fine. Not amazing, but it was probably the least buggy game at launch they ever put out.
I'd worry more about the gameplay loop and quality of writing. That's where Starfield tanked, and that's what will end up killing Elder Scrolls 6 if they don't make improvements.
Probably had to scrap parts since starfield flopped. Teso also changed a lot of the plot points they could've used for the game.
Thanks for the insights! (Into game dev.)
It’s taking so long because:
- game development is hard
- ES6 is enormous in scope
- they’ve been working on other things (Starfield, ESO) at the same time
We won’t know specifics unless we get a postmortem or a Bethesda dev drops by to spill the tea, but ultimately it boils down to those factors.
I highly doubt they started on TES 6,
straight after TES 5 (Skyrim) released (2011).
I think it's taking so long,
since they procrastinated working on it for so long...
They where mostly focussed on milking TES through Online and re-releasing TES 5 an obscene amount of times, now they even re-released TES 4 (Oblivion), instead of putting in the time/effort/money for creating a new game.
Working on Starfield also took a chunk of their time, however that game is badly received. What scares me is that on the TES 6 wiki page, they mention that it will be written in the same Creation Engine 2 as Starfield used.
https://wikiless.tiekoetter.com/wiki/The_Elder_Scrolls_VI
The wiki does mention it has been in pre-production since 2018, which still seems doubtful to me.

It should be "Elder", so they wait. Too new still.
Probably music that gets more intense/fast-paced as you get further into the realms of each god. The music will probably be cheerful and nice with a ancient Greek kind of theme (I think? Or it could just be 8 bit music with the pixel art and all) since the game won't be too serious (the characters say a few silly things here and there).
Also, each world will probably have its own flavour of soundtrack (Dionysus, the god of wine, would have a partying/dancing kind of theme, Poseidon, the god of the seas, would have an underwater kingdom kind of vibe, etc.)
If that's too much for you, then that's fine. I can always make something up myself using the beat maker thingy.
Two, but they usually stand down on two legs (they are very short)
How many legs does a duck usually stand on in your experience?
Why is the duck standing up on two legs?
Is that Pitfall?
I dabble a bit in Godot myself. Would be fun to work with people instead of doing everything on my own.
I could try to make music for the game. You have a specific mood in mind?
That would be kind of fun! :D
Godot is quite easy to pick in my opinion, GDScript (the language used to write scripts) is very similar to Python, you just need to get the hang of working with nodes and signals. I would be glad to help you get the hang of Godot :D
And being busy at school will be no problem, I don't have a fixed schedule (I am also busy in school) so that's all good.
I think it looks good. Compare against 1 Screen Platformer.
I have professional coding experience and am currently going to school for game design, hoping to specialize in level design. I don't currently know Godot but I've been wanting to learn. So idk if I have exactly the needed skills right now but I'm willing to help if you're willing to put up with me going through a bit of a learning curve (and there will be times I'm quite busy at school)
I could perhaps do some sounds for you! I’d love the challenge of making action noises and such to whatever brief you’re going for
Thanks! The relatively small player let's you see more of your surroundings, which I think is good probably. Or maybe not, I dunno. The real reason is I can't really do big pixel art
I won't be able to help you with what you need, but I just wanted to tell you that I really like the pixel art. I do think that the character is a bit small compared to the whole screen though. But I guess that depends on how fast paced the action is.