[–] 4 points 3 months ago (1 child)

I'm sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I'm a fan of WASM for a lot of other applications tho

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  • [–] 7 points 3 months ago (3 children)

    It seems they're including the runtime in the size, and have prohibited web based games for this reason (unless you can find a browser that fits in 1.44MB). Submissions must be a native executable (I'm assuming for x86)

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  • [–] 4 points 3 months ago

    Yes. Most floppies had a write protect tab you would slide to set whether writing was protected or not. However, when buying games some floppies didn't have that tab exposed because the write protection was supposed to be set by the manufacturers when they created them for sale. On some games, they messed up and set the disk write protect to the unprotected setting (thus disabling write protection) on ALL of the disks and not just the disk they intended you to use for saves. If you didn't read carefully, forgot, or were playing a foreign imported game in a language you don't quite understand, you might accidentally write a save onto a disk you weren't supposed to, and the games with this problem usually didn't check to see if there were important files it was overwriting before just writing the save file.

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  • [–] 2 points 3 months ago (1 child)

    I lived through all 3, and I’ve always called them diskettes. My recollection is they were called that in the original Sony documentation, which appears to be elided from my brief searches this evening.

    I’ll chalk it up to colloquial laundering, much like all 8P8C ports and cables now being called ‘Ethernet’.

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  • [–] 4 points 3 months ago* (4 children)

    The raw capacity of a 1.44MB 3.5” diskette[0] is 2MB, 1MB per side. The FAT12 formatting chews >25% of its usable capacity. I realised this when the ‘backup’ systems for the Super Nintendo could write a 16Mbit cartridge to a single diskette.

    This raises the question: Is a console game up to 2MiB eligible?

    [0]: 3.5” are diskettes, 5.25” and 8” are floppies.

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  • [–] 2 points 3 months ago* (last edited 3 months ago) (3 children)

    I love the idea, but it seems like a difficult (but not impossible) limitation. Godot won't make it even with heavy minification of a hello-world, Raylib is more realistic but I think the 3D rendering on its own already puts it above the limit so even untextured 3D is out. So, 2D or write-your-own-engine.

    Well, maybe Raylib 3D might work with a static binary via musl, but at that point I'm pretty sure game design and programming would be small steps at that point.

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