Very cool! I’m planning on making an extended links list in the future off the main page that’s still in the works and I’ll be sure this makes it onto it!
comments
Nice! I'd recommend EDUP (fka EDVR) for the link list, it adds proper anti aliasing. Also for flat screens.
With drag rounds on a couple of the smaller frags I just remember chewing stuff the sheds in short order.
Very very ammo hungry though.
Edit: This was all over a year ago though. I've only just gotten back into the game, and have fucked off to the Tenebrae in a fleet carrier. This makes combat... Unlikely.
I haven't spent much time with Python 2 but I felt it wasn't as nimble. And it loved getting hot
Python Mk.II
All the pacis/frags all day, with an absolutely ungodly amount of shield.
remains outclassed by something else in every metric
Which other ship feels more "midlife crisis" than Mamba? ;D
On serious note, what about frag-n-run? When I was still playing, it used to be one of the best for a frags build
Not with the recent buffs for the older ships, but likely with future updates very soon
Did the Mamba get some rework that I missed during hiatus?
If not, then it unfortunately remains outclassed by something else in every metric that has relevance, despite it's good looks.
I haven't got to it yet, but I did start a YouTube channel for it and I've started posting videos
I know this is an old thread but I just wanted to say, for anyone who might find it, that you don't necessarily need a plugin, you can change your colors on any platform by just changing a text file, "GraphicsConfiguration.xml". Where it is located depends on where you installed the game, but as an example, if you installed it through Steam, it will be at /path/to/your/install/SteamLibrary/steamapps/common/Elite Dangerous/Products/elite-dangerous-odyssey-64.
Make a backup copy of it, then edit it. Search for "GUIColour" and find this block:
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed>1, 0, 0</MatrixRed>
<MatrixGreen>0, 1, 0</MatrixGreen>
<MatrixBlue>0, 0, 1</MatrixBlue>
</Default>
You can change this to any number of different color variations. The one I use is this:
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.5, 0.5, 1</MatrixRed>
<MatrixGreen>0, 0.5, 0</MatrixGreen>
<MatrixBlue>1, 0, 0</MatrixBlue>
</Default>
And it makes it look like this.
Edit: The plugins give greater control over more elements, but if you just want a quick and easy way to do it, this works pretty well.
Ogmar! But no public docking so i skipped it.
And here's the cg info:
https://inara.cz/elite/galnet/
So I guess I'm heading back to the bubble tomorrow!
Just in case you don't know: setting throttle to 75% (blue marker) gives best maneuverability.
Also I think with that money you could buy a panther clipper for higher profits by now.
Win the interdiction, which may be difficult in a type 9 but can be done.
Better shields and hull will help you survive, and to a lesser extent, thrusters. Military hull and shield boosters. Then engineering them will make you nearly invincible from NPCs.
Other alternatives include the Panther or the Cutter (faster, strongest shields).
Yes. I'm sorry
If that's any consolation, I know there is more like you
;D
I'm Alliance-ships kind of weirdo (Chieftain, Crusader, Challenger)
@INeedMana Is it weird my favorite all-arounder loadouts are based on the Type 9 and 10?@canadian_commie
I’ve read about “high wake” to avoid their gravity influence but I’m not sure what that means exactly.
When you drop out of SC, plot a route to another star system. Then FSD won't be slowed down by the mass of ships nearby
But in my experience the best is to just get good in escaping interdiction. I mean winning that mini-game with blueish tunnel. It's definitely doable in a T9. Also, that ship has better yaw than roll, so switch to pitch&yaw scheme. You don't need to be roll-aligned to anything to win interdiction game
The carrier is named Crucible. I'm not sure about its current location but it's not to far from Colonia.
It hasn't been announced yet, but there's a very high chance there will be a CG considering new month and new vehicle.
The news will come out on Thursday/Friday for the CG if there is one.
Which is your carrier? I'm in colonia too, it's great here
I was there just the other day and they weren't selling the Mk II Gravity Adjusted Thrusters for the Caspian, so not exactly the "full suite of outfitting"
Where can I find more info about the CG? My crew is in Colonia but we will move the FC is it's worth it.
Of course they'd release a new exploration ship right after I almost got done upgrading the Mandalay and took a break
If you're in the bubble, wait for a bit because we will have a CG next week.
You can also catch a carrier to colonia for a headstart if you want.
I'd recommend stopping in eagle nebula because it's been built up a ton and it's very picturesque. Also to see how far along the colonia bridge is.
Do all your engineering in the bubble, and have materials for jumponium just in case.
A Caspian is the way to go, it makes travel very quick. Spansh will give you the most efficient route.
For recommendations, I watch galnet digest, buur pit, commander exorcist, xpeigh, midnite black, and cmdr Precambrian mollusc for updates on colonisation
Fully engineered Caspian Explorer, perhaps with scoop-rate enhanced fuel scoop. Definitely use the Neutron Highway. Perhaps do a bit of exploring along the way for viewer interest with a Nomad down to surfaces now and again. 07 cmdr!
This old starport is now proud to offer a full suite of outfitting and service options available
So I guess rather RRR and sidewinders
Not yet AFAIK.