I’ve read about “high wake” to avoid their gravity influence but I’m not sure what that means exactly.
When you drop out of SC, plot a route to another star system. Then FSD won't be slowed down by the mass of ships nearby
But in my experience the best is to just get good in escaping interdiction. I mean winning that mini-game with blueish tunnel. It's definitely doable in a T9. Also, that ship has better yaw than roll, so switch to pitch&yaw scheme. You don't need to be roll-aligned to anything to win interdiction game
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