1
 
 

As the instance this is on will close down come Monday 2025/08/04 - this community will be moving to !demoscene@piefed.world

2
 
 

https://demozoo.org/productions/362477/

PixelDreamsRedux.nfo:

Party:   Silly Venture 2k24 WE
Compo:   ATARI XL/XE DEMO COMPO
Title:   Pixel Dreams Redux
Author:  Bohmian Grove & JAC!

         JAC (code)
         Stanley Meyer(gfx, fnt)
         ai caramba (msx)

Info:    Requires PAL
         Requires 64k RAM
         Requires 2 MB MegaCart
         Requires COVOX
         Mono
         Version 2024-12-02

On the EmuTOS screen, you can press
SELECT to select the address for the
COVOX and the POKEY chip.

When the demo has ended, you can
press START to restart it. It will
then loop automatically.

The COVOX version uses 8-bit samples.
The POKEY version uses 4-bit samples.
The sample replay rate is 16 kHz.

References:
- https://demozoo.org/productions/
  355398/ (original)
- https://forums.atariage.com/topic/
  295770-my/page/9/#comment-5103580
- https://youtu.be/0rqQFUFGvbM

3
 
 

https://demozoo.org/productions/179862/

nfo.txt:

EERIE FOREST
one-screen intro on cartridge for Amstrad GX4000, 464+ & 6128+
by Overflow/Logon System & TotO at Alchimie Party 2017

Disclaimer: most of the material is copyright Psygnosis 1989,
from "(Shadow of the) Beast" game by Reflections.
Music is a conversion from the original MOD by David Whittaker.
GFX are either converted from, or inspired by the game -
mainly Amiga version, but also Megadrive & Lynx versions.

Main code and conversions done in January & February 2017.
Then: one month more before the party - to polish the screen.
Thanks to TotO for his kindly help - to rise the quality even higher:
design (with logos at bottom/top), more (animated) sprites, emphasis on details.

This intro has a goal: promote Amstrad GX4000 as one of the most powerful 8bit platforms.
Now that Gerald has designed a SD-cartridge (see http://www.cpcwiki.eu/index.php/C4CPC),
that's an easy job to show that GX4000 is not the crap most of people were lauhging at.
Just think about: is this what a possible "Amiga 8bit" could look and sound like?

Used tools are:
Winape           emulator
SJasm+           asm
Crimson Editor   editing asm source
BlitzBasic       generating data
Frhed            checking files
OpenMPT          analysing mod
Audacity         saving samples
PaintShop Pro    gfx conversions