[–] 3 points 1 day ago

I like the theory that there are 7000 steps but as the mountain is one of the towers holding up the world (like red mountain and the adamantine tower) time is warped as you step so you don't experience all the steps.

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  • [–] [S] 3 points 2 days ago (1 child)

    Let's me help you, the play through I watched was very good, and I say this as someone who is not a souls-like fan.

    The visuals in particular were beautiful, perfect mix of old school vibes and modern production values.

    ))

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  • [–] 5 points 2 days ago (2 children)

    I've heard so much good about this game it's actually a problem. Mantra time, I guess.

    Play unplayed games you own before buying more games.

    Wait for a sale.

    Play unplayed games you own before buying more games.

    Wait for a sale.

    Play...

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  • [–] 3 points 1 week ago

    To save time and money I assume. Jun is a set character with specific backstory and even existing family, so they didn't want to deal with making sure that all animation and cutscenes work with custom characters. It's not impossible of course but it's still their first game.

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  • [–] 5 points 1 week ago (2 children)

    Bad article. The one on the right is an even older iteration that people had fewer problem with. Last one before this change looked more like a gigachad:

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  • [–] [S] 1 point 1 week ago (1 child)

    My association with action RPGs are primarily action games with somewhat minor RPG elements (as in you can't play a racically different character) often with good writing and/or world building.

    Deus Ex and other games that fall under the immersive sim umbrella may lean toward action RPG or CRPG, but for me what defines them is deep locational flexibility and choice.

    For example, Diablo is clearly an action RPG, but it doesn't really have the location specific elements to it.

    Deus Ex is arguably also an action RPG (although less so than most modern action RPGs) while also offering distinct choices and approaches at the location level.

    From a branding perspective I get that using just RPG is probably easier and immersive sim is not a well known (or easy to define), category by players.

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  • [–] [S] 1 point 2 weeks ago

    Amber Folio 1.0 is out, the emulator's first full release. Pool of Radiance now plays from start to finish, still in a browser tab or on a phone, from your own GOG or Steam copy, whose files never leave your browser. There's a 32-second trailer: https://www.youtube.com/watch?v=Ev-IouRss2s

    Since this post: fight messages stay up long enough to read, turning and walking are quicker, a controller's buttons can be remapped, and a short fanfare written for the project plays on the Tandy chip as the game starts.

    Edges, glad the journal caught your eye: it's still there, entry by entry on the game's own screen. shatterling, sorry, the Krynn games don't run yet; they follow one game at a time, with no date yet.

    Built with heavy use of AI coding tools; not affiliated with the rights holders. If you try it, what's the first thing you'd change?

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