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For those that didn't know, like I didn't, there's a Blender channel on peertube

Latest one is:

"Audio Nodes: Live Sound, Living Geometry" by Cem Özcan at Blender Conference 2026

Audio Nodes is a Blender add-on that turns sound into a live creative input for Blender. Instead of treating audio as data baked to the timeline, it lets artists build sound-reactive systems with familiar node workflows using sequencers, samplers, audio filters, MIDI controls, FFT analysis, and real-time links to geometry nodes, shader nodes, or any Blender property that is driver-friendly.This workshop shows how audio can become a first-class driver inside Blender, enabling scenes that pulse, deform, glow, and perform in direct response to live sound.

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After quite a lot of backlash following the Blender announcement that Anthropic would become a Corporate Sponsor, the Blender Foundation released a statement from Francesco Siddi, the Chairman of the Blender Foundation.

Siddi explains that Anthropic will no longer become a full sponsor, instead the funding will be given to the Blender Foundation as a plain single donation all at once. So Blender will still receive a funding boost, without Anthropic's name being attached to them in any way it seems. They said that "Anthropic has been informed and supports this decision" noting that "Like all Blender donations, it will be spent on core activities for the Blender project, supporting human-driven development, art, and creativity".

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if you are interested in texturing inside blender, i've made a video about texturing in 'layer painter' addon. its a sci-fi banner, which was created for the godot game 'x-fact'.

https://makertube.net/w/cjct3pwmdTA7zh5e3yEEUu

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The Blender Foundation released today the beta version of the upcoming Blender 5.1 series of this powerful, free, open-source, and cross-platform 3D graphics software for GNU/Linux, macOS, and Windows.

Blender 5.1 promises to enable hardware ray-tracing by default for AMD GPUs through HIP RT, improve GPU rendering performance by 5-10% on various benchmark scenes, and add support for opening windows without decorations on Linux via the--no-window-frame argument, removing the dependence on LIBDECOR for Wayland.

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Blender, the free and open source 3D creation software has pulled in another major supporter, with Netflix now funding future development.

Announced on the official Blender website, the Blender team noted it will go towards general core development, to continuously improved content creation and tooling for individuals and teams working in media and entertainment-related workflows. Everyone benefits from this since Blender is completely free - awesome news.

Netflix have joined as Corporate Patron, the highest level membership for companies. This means at a minimum Netflix will provide Blender with €240k a year.

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As part of the many different year-end benchmarks on Phoronix, over the holidays I was curious about how far the Blender 3D modeling software's performance has evolved over the past few years. So in looking at the CPU rendering performance I ran benchmarks of the major releases since Blender 3.0 through the recently released Blender 5.0.

Blender 5.0 released in November with many enhancements. As part of various year-end benchmarking comparisons on Phoronix I freshly re-tested from Blender 5.0 back to Blender 3.0 major releases on the same system.

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The Blender 3D modeling software could enjoy better macOS support with better cross-platform code paths thanks to in-development work for leveraging KosmicKrisp for Vulkan API usage on macOS via Metal.

Blender has been making good progress on its Vulkan acceleration for the viewport rendering as an alternative to OpenGL. Blender 5.1 is aiming for Vulkan by default on Windows and Linux systems.

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While the Blender 5.0 3D modeling software is being released next month, there is already exciting changes to look forward to with Blender 5.1 in the new year. Beyond AMD HIP-RT ray-tracing by default in Blender 5.1, this follow-on Blender release is also planning on enabling Vulkan API support by default.

During this week's Blender Viewport and EEVEE meeting, the developers reaffirmed plans to switch to Vulkan by default for Blender 5.1. Blender 5.1 stable is expected in mid-March while now through early February is the alpha period followed by the month long beta period.

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modeled by me in blender

Rendered in evee with different lighting conditions, sun turned off: birdhouse at night

sun turned on

green birdhouse, red roofing, on yellow flat flore, tried japanese style.
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Please support the initiative of Stop Killing Games!

EU Petition.

UK Petition

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The upcoming Blender 5.0 3D modeling software application is introducing High Dynamic Range (HDR) display support on Linux when making use of Wayland -- no X11 support for HDR -- and Vulkan graphics accelerator.