[–] [S] 1 point 3 months ago

"I cried when i finished this game actually. it'll be living rent free in my head 24/7, 365." One of the highest complements I've received for Neofeud. Makes 3 years of blood, sweat, & tears as a solo-dev worth it! store.steampowered.com/app/461 #indiedev #indiegames #SteamDeck

"I cried when i finished this game actually. it'll be living rent free in my head 24/7, 365."

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  • [–] 1 point 3 months ago

    Graphically and mechanically, this game looks really cool. It kind of reminds me of Strike Vector a little bit [RIP].

    I just wish it wasn't a roguelike though. Who knows, maybe this will be the one that breaks me. 🤷

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  • [–] 3 points 3 months ago* (last edited 3 months ago)

    Grimshire on Steam Deck.

    basically Stardew Valley but furry with real stakes if you don't keep your community supplied, while the world outside gets worse and worse so you gotta provide more and more.

    Still early access and controls aren't exactly perfect but it's really compelling so far.

    I just experienced

    spoiler

    the death of one of the villagers after I had to choose between feeding the oppressive "defenders" of the village, or fully supply an attempt to tame a wild predator that was killing the village livestock. I couldn't possibly have done both on the "grim" difficulty so my decision ended in someone's younger brother dying, and now the whole tone of the game is informed by that tragedy.

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  • [–] 4 points 3 months ago (2 children)

    Just breakout with some cool ideas. Breakout 71

    Factorio light. Wish it were a little less stressful at times. Mindustry

    Open universe trader, fighter, etc. Endless Sky

    For the mathematically gifted (or challenged...) Mental Math

    1. Because you know you like this. 2048 Open Fun Game

    Amazing puzzler. Wish one could save. Tessel

    Crosswords. Forkyz

    40 puzzle games in one. Simon Tatham's Puzzles

    Tricky, unique, polished puzzler. Zoysii

    The amount of content and love that went into this RPG rivals commercial games. Andor's Trail

    The forever classic. Shattered Pixel Dungeon

    Because weird is cool. AAAAXY

    There's more (Unciv!), but this should keep you busy for a long while.

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  • [–] 5 points 4 months ago

    Been looking forward to this one for a while and I'm obsessed with it! The movement feels unprecedentedly fluid and the levels and soundtrack are a lot of fun, it's like a dreamcast-esque fever dream.

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  • [–] 2 points 4 months ago

    Easily but that won't actually solve the problem. The issue occurs when trying to market and promote the game; if your announcement of your indie game and it's features gains any traction then some POS will whip together a crappy ai vomit stain. Since you probably released some images to drum up interest they can regurgitate something that looks passible like your game in a day by feeding those images to an ai. This means there is an absolutely terrible clone that will come out before your game that will confuse the customers and spoil the market. Honestly the fact that they don't steal code makes them sort of worse. If they did steal code then the quality of the clone would be way better. It would still be bad but it would be better then what the gen ai would come up with based on the description of your game mechanics. And since your game is going to get confused for the clone (since that's their goal) the worse the clone is the harder it will be to market the real game.

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  • [–] 7 points 4 months ago

    I mean, you could do that, but that's not really where the problem lies

    Usually the nefarious party doesn't outright steal your code. It's more about stealing your idea and rushing it to market before you can yourself. AI driven development can speed this process, and it lowers the barrier to entry because you don't have to have a deep understanding of code to hack something together.

    Before AI, people would still do this. The pipeline would be that you'd contract out overseas where skilled labour is cheap. A team of people can typically work faster than a single developer, so this really hurt indies. However, it was also really rare because there was considerable expense and it still took a fairly long time to develop.

    So in these cases, it's not actually your work that's being stolen, but the idea. Now, that feels bad, but I also don't think you can copyright an idea (many courts agree). But it feels scummy, especially when it's a major player doing it to the little guy.

    As far as actually stealing the code though, it does happen and you don't need AI to do it. I've spoken with a couple of fellow devs in game jams where this happened to them. We were participating in the Ludum Dare game jam, and they have a requirement that your source code is available so that others can learn from you. However, some developers don't have an understanding of exactly what kind of licensing that entails - indeed many of them didn't even include a license.

    In one example, a developer had included all of their assets with their source code - art, music, the works. Some company took their game and ported it to the Google Play store where it was briefly a hit. The developer didn't benefit from this at all, never saw a penny, and had no legal recourse because the terms of their license did technically allow it.

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  • [–] 7 points 4 months ago* (last edited 4 months ago)

    Yes. However, that's not the problem.

    The problem isn't leaks, the problem is people stealing ideas or using the regurgitation machines in order to regurgitate/copy (badly) the ideas someone or somemany has in their game, or other types of media.

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