[โ€“] 6 points 2 weeks ago

I think the tool "dtach" might fit the bill.

It's supposed to be a lightweight replacement for tmux/screen that only does the detach/reattach parts, and none of the terminal emulation stuff or windowing or any of that.

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  • [โ€“] 2 points 1 year ago (4 children)

    Check your user profile.

    In the app I use, the user profile shows my own activity, and has a menu for things like "upvoted" and "downvoted".

    Your app (Summit) might well do the same. Otherwise check the regular Web interface (no app).

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  • [โ€“] 4 points 1 year ago (1 child)

    So, update after calling the local council:

    The council rep said to drop it in their e-waste collection bin, next to the other mobile phones.

    I'm not actually sure that is quite safe enough, honestly, but maybe these spicy pillows aren't as dangerous as I have been led to believe.

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  • [โ€“] 19 points 1 year ago (1 child)

    I downloaded the game and its source code, and I have new information for you.

    There is an upgrade (this game calls it an "extra") that lets the ball break through that middle column of bricks.

    The extra you want looks like a ball with a lightning bolt on each side. Something like:

    โšก๐Ÿชฉโšก

    It seems to be called METAL or ENERGY BALL.

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  • [โ€“] 5 points 1 year ago (3 children)

    I don't know this breakout game, but some have bricks that are tough without being unbreakable. Hit the same brick enough times, and it eventually breaks.

    In a breakout game that has upgrades, there might be an upgrade that helps you get through.

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  • [โ€“] 19 points 1 year ago (2 children)

    I dug up the actual paper (Cook, 2004) and it turns out the bicycle was symmetrical... and, in fact, entirely virtual.

    The virtual bicycle used for simulation

    It's a plot of a computer simulation, rather than records from a real-world physical experiment.

    A bicycle is composed of four rigid bodies: the two wheels, the frame, the front fork (the steering column). Each adjacent pair of parts is connected with a joint that allows rotation along a defined axis, and the wheels are connected to the ground by requiring that their lowest point must have zero height and no horizontal motion (no sliding).

    So the simulation has a lot of simplifications from reality, and the picture tells us more about the simulation model than it tells us about the real world. It is a pretty picture, though.

    Here's the paper reference:

    Cook, M. 2004. It takes two neurons to ride a bicycle.

    (I couldn't get it from the Cook's Caltech site, but I found a copy elsewhere.)

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