[–] [S] 9 points 1 year ago (4 children)

I really enjoyed SOTE but I'm just not a fan of how they did progression. Just finding items that increase your damage and defense was kind of boring compared to the main game where you made complex builds. It also made replaying the DLC kind of a nightmare because you have to run around collecting fragments before doing anything else.

But exploration was fun and so were the bosses IMO :)

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  • [–] 3 points 1 year ago (1 child)

    Unreal 2.5 is so old, your perception of engines is probably way outdated. Things are so much easier and more cohesive now, you'll definitely enjoy modern gamedev tools. Since you're already an experienced programmer you should be up and running with Godot in only an hour, there's a tutorial in the official documentation that you can skim. You can probably look into a Godot crash course video on youtube too for a quick overview.

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  • [–] 6 points 1 year ago (4 children)

    I just want something that will say : here’s your main, here’s your player character, we’ve taken care of the collision detection and inputs and rendering, there’s no gravity. Paint the tiles on this screen, and get going.

    Are you looking for a framework or a game engine? You talk about frameworks in the post but it sounds like you actually want something that does everything for you, which is more in line with engines. There are a lot of 2D engines out there like Godot, Unity, GameMaker etc. that are all pretty easy to use.

    I used Unity in the past but am mostly a Godot fan nowadays. Try Godot, it might be what you're looking for.

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  • [–] [S] 11 points 1 year ago (10 children)

    I don't get the hate for whitespace personally. It was maybe an issue 15 years ago, but modern code editors easily solve its issues. You can collapse whitespace blocks, the editor can automatically replace spaces with tabs, etc.

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  • [–] [S] 6 points 1 year ago*

    Okay, þ is not going to happen, just say th.

    Anyway, I did try V before Nim and found it way too unstable (which is corroborated by every other blog post talking about it). I also couldn't get the language server to work no matter what I did, it just fails to start which isn't a good first impression. This isn't even mentioning all the drama behind the scenes for this language.

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  • [–] [S] 3 points 1 year ago (4 children)

    Go would probably be my 2nd choice. I haven't used it much but my initial impression was that it felt kind of boring to write with, and a hello world would end up being a ~2mb binary which put me off a bit. I could give it another shot in the future, but I'm busy enjoying Nim so that probably won't be any time soon.

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