Question. Why is the grass so... perfect? Do they mow it regularly? Is there someone who maintains these ruins, and it's more like a public park rather than a truly abandoned site?
Beautiful.
I think it's this artist, Davis Hill: https://x.com/TheDavishi/status/1447409928184811526
they no longer have to worry about printing games (so that cost is gone)
While digital distribution is definitely cheaper, it isn't free. The cost of printing games got replaced with the storefront's cut. Steam takes 30%, for example.
I'm not defending the $80 price tag, but the storefront cut is a personal concern for me as an aspiring indie dev. Sadly, the 30% cut is also being pushed as an "industry standard".
Found the place. It was here:

Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.
Congrats on releasing it! Great result for a game made in a week.
I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.
A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.
I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.