[–] 1 point 10 months ago (1 child)

No, CI validates that the hooks or formatter ran, and fails if not. in theory it shouldn't ever fail but it's to catch the stuff that couldn't have passed the commit hook.

the hooks are easy to turn off and can be hard to get to reliably run (90% of the time they're fine, but all of the tools that run git commands sometimes do weird things), but they're a best effort kind of thing.

unit tests on precommit are a little annoying, especially when it takes that long. that's better suited to running in ci afterwards since there's no advantage to running before you commit. formatter takes like 200ms max for affected files? you won't notice, and it ends up as part of the one commit

  • source
  • parent
  • context
  • [–] 1 point 10 months ago

    objectively the one with the cult is a good recommendation for a beginner since there's a strong community making content, arguably the most important factor in choosing something

    godot also has a lot of stuff baked in, so the community tends to use the built in solution for everything. you won't end up with one tutorial recommending a collision engine that makes assumptions that don't work with the other tutorial for different pathfinding or whatever. they all start with basically the same assumptions.

    pygame is a little intimidating since you start with an empty file and a pygame import. there's no real enforced or even commonly followed structure beyond that. beginners can figure it out but it leaves a lot of architecture questions open for you so your tutorials probably won't line up well.

    and I say all of that as someone who doesn't particularly enjoy godot, especially gdscript.

  • source
  • parent
  • context
  • [–] 1 point 10 months ago

    since you haven't said anything about type of game, if you want to start at the dead simple side and visual novels sound interesting maybe look at Ren'py?

    visual novels have less going on than a big 3d game, so if you want an easy start from 0 it should be as close as you can get. python is straightforward if you don't have programming experience, but otherwise is really commonly used so gives a nice basis for whatever else you want to do.

    ren'py also has gotten plenty of commercial use if you wanted to go further in that direction. most big name vn games use it.

  • source
  • [–] 17 points 10 months ago

    if it's not clear if it's ai, it's not the code this policy was targeting. this is so they don't have to waste time justifying removing the true ai slop.

    if the code looks bad enough to be indistinguishable from ai slop, I don't think it matters that it was handwritten or not.

  • source
  • parent
  • context
  • [–] 10 points 10 months ago (7 children)

    you shouldn't be able to tell if someone used ai to write something. if you can then it is bad code. they're not talking about getting completion on a fn, they're talking about letting an agent go and write chunks of the project.

  • source
  • parent
  • context
  • [–] 3 points 11 months ago (1 child)

    when futo dissolves as an organization, or someone forks their software and maintains it better than they do, that fork still has to have the button to pay futo and not the new maintainer.

    there are restrictions on what you can do with the source. that is not open. the source is available and they'll accept your donation of code, but you are donating to a company's product, not a community project.

  • source
  • parent
  • context
  • [–] 1 point 11 months ago

    you can also buy a nice USB/Bluetooth dac instead of the inline ones that tend to be more fragile. better quality than an internal one and the flexibility of Bluetooth if you want it. generally a little bulky but if you already have wired headphones I don't think it's significant

  • source
  • parent
  • context
  • view more: ‹ prev next ›