Ah, thanks for the feedback. Can you give me an idea of areas that I should improve? I tried to keep it simple, you should just be able to select a game and play, but maybe there is a pain point that I don’t notice anymore now that I’ve gotten used to it.
Thanks! What do you mean about smartphones, can you share what phone OS and browser you are using? It should work on Android (Firefox/Chrome) and iOS (Safari), I consider mobile to be just as important as desktop. Ah, I remember some FOSS mobile browsers have WebAssembly disabled... here is an older version compiled to JS instead of WASM, let me know if that works: https://alexbarry.net/dev/games/reversi-ai2-no-wasm-2025-01-05/
In hindsight I should add some browser side detection of if WASM is supported, then show a warning at least, if not redirect to a JS version.
And yes, it's all one big code base (https://github.com/alexbarry/AlexGames), each game is pretty small though, maybe 500-1000 lines of Lua on average: https://github.com/alexbarry/AlexGames/tree/main/src/lua_scripts/games . Overall it's quite simple, the Lua/Rust APIs just call simple browser APIs to draw shapes and graphics. The harder part was being able to re-use the same code on Android and desktop (wxWidgets). Also I'm running into some WASM/browser limitations when trying to do heavy processing for board games AI.
What do people think of my hobby project, "AlexGames": (F-Droid) (Web version) (Source on Github, AGPLv3).
It's a collection of simple games, mostly solo or local multiplayer, though the web version supports network multiplayer by sending your friend a URL: solitaire, chess, go, reversi, checkers, minesweeper, backgammon, some word puzzle games, and some arcade type games.
I was planning on adding AI next. And I really should polish the Android app, I've mostly only focused on the web version. And if people want, I could also submit to Google Play. My calculator app seems to be a lot more popular on F-Droid than Google Play, so I haven't bothered uploading this one to Google Play yet.
Happy to hear any feedback! I suspect that it looks too bland and unpolished for many people to be interested, or maybe it needs different kinds of games? My goal was to not need to download a bunch of ad filled free apps from the play store for when I wanted to play games with a friend on a flight or something, or just idly play something simple like solitaire.
edit: also in the Android app, stick to the "webview" version... the native Android version is mostly an experiment, I meant to hide it behind a setting but never got around to it.
Is OVH $4.67/mo? (source)
I'd be interested in a Canadian version of something like this, for $15 USD/yr: https://tinykvm.com/
I've been using it for a few years now and it's great for a few hobby web dev projects. I feel like ~$5/mo is a lot for something I just play with now and then and host a simple static site on, but ~$1/mo feels fine.
And +1 to the other person who responded about how self hosting email is too much work, I've heard that it's extremely difficult not to end up getting blocked, presumably because spammers significantly outnumber legitimate self hosters, and most people use one of the big email providers anyway. (I don't like this, I feel like email is very important and we deserve the right to self host it, but I don't know what can be done about it)
+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.
Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.
Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.