@stevenray @recordpics Yep, still plugged in.
@thomasjwebb @videogames Yeah, I actually own a Sims jewel case. I totally should get her to sign it.
@theogrin@chaosfem.tw @videogames@piefed.social I'm still seeing the original Puzzle Quest on Steam. Has it been de-listed in your country?
https://store.steampowered.com/app/12500/PuzzleQuest_Challenge_of_the_Warlords/
@EricFielding @recordpics Yep, both portable and a proper deck. Should be interesting.
@shovemedia @videogames I didn’t leave anything out. I kept the list to 10. Centipede is good but I don’t think it was more impactful than anything on this list.
@holdenweb@freeradical.zone @videogames@piefed.social When I play FPS games, I don’t think “I want to murder someone.” I think “I’m playing something creative and meaningful.”
That isn’t unique to me. Millions of people play shooters every day without it ever translating into real-world violence. If games were truly the cause, we’d see epidemic levels of violence everywhere they’re popular—yet countries with high gaming rates often have lower gun violence than the U.S.
It’s also no different than playing Clue, where you literally act out a murder mystery. Further, FPS games are less grisly than slasher movies like Saw or Texas Chainsaw Massacre, both of which portray violence with far more graphic realism.
And even if we wanted to, we can’t sit around monitoring everyone’s psychology to see who’s playing what or feeling what. That’s neither realistic nor effective.
What we can do is focus on what the evidence actually shows drives gun violence: easy access to real firearms. Research is consistent and unambiguous—gun availability correlates directly with gun deaths.
So pixelated guns? They’re a scapegoat. Actual guns are the problem.
@holdenweb@freeradical.zone @videogames@piefed.social Decades of research say the same thing: video games do not cause gun violence. The APA itself states there’s no causal link:
https://www.apa.org/news/press/releases/2020/03/violent-video-games-behavior
What does drive gun violence? Access to guns. A landmark meta-analysis shows firearm availability doubles the risk of homicide:
https://www.acpjournals.org/doi/10.7326/M13-1301
So worry less about pixelated weapons. The danger isn’t on a screen—it’s in the real-world guns we’ve chosen to surround ourselves with.
@holdenweb @videogames I’ve been playing shooters all my life, yet I’m anti-gun. So what does that tell you?
@StevenSavage @videogames Glad you like the reviews. Hopefully, you found them accurate.
@corbden@defcon.social @recordpics@piefed.social @phaedral@beige.party It was like that when I bought it.
@AndyHat@anti-social.online @videogames@piefed.social The devs are fully aware of Bubsy's reputation. 😆