When I built workdash, its goal and vision wasn't immediately clear to all people. So I thought it could be interesting for people that's don't immediately see it to read the principles and frustrations that made workdash what it is.

On my daily life I maintain and contribute to multiple opensource projects and work repositories, which means I constantly juggle git repos, issue trackers, CI, reviews, terminals, coding agents, logs, and random operational tasks.

In the past I tried to keep up with all of this in many different ways: Emails, GitHub Notifications, Aggregators, the classic “I’ll just ignore everything, if it’s really important someone will ping me” mantra and even more odd automation I won’t share here because would only make your life worse and not better (no, really, don’t try to delegate your life organization to an agent).

None of those worked really for me, because most developer dashboards try to solve this by replacing your workflow with their workflow.

Your editor becomes secondary. Your terminal disappears. Git becomes a button inside somebody else’s UI. Eventually the dashboard becomes the place where everything must to happen.

The question I found asking myself most frequently was "why can't I just open a shell here?"

This is more or less the story of how that question lead me to create "one more tool" and how maybe someone else will find it useful too.

[–] 2 points 7 months ago

I have started by importing my photos from 2020 onward and those consumed 3Gb, but I tend to curate my library so I don't have duplicates etc. And I don't record videos, but only photos. My whole collection of photos on Google Photos was 11GB before I stopped using it.

I think you can get more space with invite codes etc when you invite friends, but I never tried using them

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  • [–] 3 points 7 months ago (2 children)

    Subscribed to inlinestyle.it and have been able to actually use on a daily basis a good 40/50% of the services included in the subscription. Primarily email, personal website, photos, docs and notes. But I also enjoy some PeerTube channels there from time to time.

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  • [–] 13 points 9 months ago

    Not sure that's a good thing.

    It's my own system and I'm root of it, if I want to run a program that inspects every bit of thing, including keylog myself I should be perfectly able to do it.

    This kind of limitations are fake security, because Wayland is as secure as the rest of the stack it lies on top, it can't add any more security than what Linux itself can guarantee. So yes, I can still read dev input and keylog myself anyway, it's just more frustrating.

    I have been using OSX since it was born because it was an amazing UNIX system and a convenient user environment. I moved back to Linux as my daily driven when they started introducing a tons of blockers to whatever I wanted to do "for security reasons". "Oh you want to debug your own software?" "Nah, I can't allow you to trace state of another process, I don't care you are root" and so on...

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  • [–] 3 points 10 months ago*

    "usage out of all open source social media platforms"

    Does that surprise you? Have you considered the different effort it takes between posting a message on Mastodon, taking a picture on Pixelfed or starting a thread on Lemmy/Piefed?

    Making a video takes much more effort, sometimes hours. It's only natural that the ratio of produced contented is not comparable to other "OpenSource social media platforms"

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  • [–] 46 points 1 year ago

    Ubisoft has practically only produced confusing Open World games of the same IPs for the past decade. My definition of risk and innovation is slightly different 😅

    And that’s just because Open World games are easy to mass produce. You just change assets and few minor things and reuse more or less the whole game

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