[–] [S] 2 points 2 months ago

No rush at all! Whenever you feel like diving back into these kinds of games, the door is open. Would be awesome to get some feedback from someone who appreciates the genre. and ill make sure to post the beta link when once its live

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  • [–] [S] 2 points 2 months ago (2 children)

    i wont say its exactly like mafia wars but its simlar and better than mafia wars and much deeper to keep players engaged and pbbg means Persistent Browser-Based Game you can check it out online to under what pbbg is to get more understanding

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  • [–] [S] 2 points 2 months ago

    thanks for the questiosn first heist are cartel based so you have to perform heist with your cartel members , cartels are unlocked at lvl 15 so players dont need to worry about that and hesit are also time based depending on the risk tier for now i havent really implemeted deep features in teh heist as i would like to get players feedback first before implemeting what players might not like and as for the game it has 3 paths depending on your playstyle if you are a pvp main then their an enforcer path but it comes with some downside like you cant earn lot of cash like other paths so each path is built to suit a players playstyle but with the beta testing ill gather suggestions to improve the game more

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  • [–] [S] 1 point 2 months ago (2 children)

    Since it’s Lemmy, might be a good idea to add an AI usage disclaimer, whether you use it or not, just explicitly mention it.

    thansk for the heads up i'll make sure to add an ai usage discliamer next time

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  •  

    New Age Cartel — Solo Dev Project & Public Beta Soon!

    Hey all! 👋

    For the past couple of months, I’ve been hard at work solo-developing New Age Cartel — a modern PBBG / text-MMO designed with a slick, responsive UI, deep player-driven economy systems, and custom artwork.

    AI was used extensively in the game’s design and development, including most of the game design and systems planning.

    Core features are coming together, and Public Beta testing will be opening soon! 🎉

    Feature Highlights:

    • Central Dashboard: Real-time character stats, profile tracking, syndicate status, and daily login rewards.
    • Tiered Operations & Missions: Scale up from petty street jobs to high-tier syndicate operations
    • PvP & Rivalries: Target lists, stat-driven combat calculations
    • Underworld Training: Upgrade facilities from underground rings to private compounds to boost Strength, Guard, Agility, and Precision.
    • In-Game Stock Market: Dynamic market charts, corporate ticker tracking, and interactive investment portfolios.

    What to Expect in the Beta

    Looking for active feedback to polish things before the full release:

    • Balance & Economy: Testing progression pacing, combat formulas, and market balancing.
    • Multiplayer Systems: Testing group mechanics, territory battles, and community features under load.
    • QoL & Player Feedback: Ironing out UI flow, catching edge-case bugs, and taking feature requests.

    If you enjoy modern browser games and text-based RPGs, keep an eye out for the testing link dropping soon. Would love to hear your initial thoughts or questions below!

    [–] [S] 0 points 4 months ago

    I totally get the skepticism It’s definitely real and currently in active development. That screenshot is from the latest build of the dashboard. I’ve been focusing heavily on the UI/UX recently always happy to share more details on how the systems work if you’re curious

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  • [–] [S] 3 points 4 months ago

    Hi Havatra, thank you so much for taking the time to share such detailed feedback. It’s rare to get this kind of high-level design insight, and I really appreciate you taking the effort to write it all out.

    I’ve touched on several things especially the balance between casual engagement and anti-cheat measures. I’m currently focused on reworking the ui/ux and balancing gameplay and your point about risk-reward tiers is a fantastic perspective that I’m definitely going to keep in my notes as I continue development as i already have some activities that dont required lot of risk for casula players but the greater the risk the greater the reward but ill still continue workign on it

    It’s great to hear from someone who appreciates the PBBG genre. I’d love to keep you in the loop as the game progresses if you’re open to it, I’d be happy to reach out when I have a playable test version ready for more specific feedback. Thanks again for the support!

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  • Early UI Peek (lemmy.world)
     

    Hi everyone, I’ve been a long-time player of text-based crime/mafia browser games, and I’ve officially started development on my own project. I’m aiming to capture that classic "persistent empire-building" feeling—committing crimes, training stats, navigating a player-driven economy, and climbing the ranks—without falling into the trap of making it feel like a "second job" or a stale spreadsheet simulator. Since this genre thrives on community interaction and long-term strategy, I want to build the features that players actually care about, rather than just guessing. I’d love to get your input: The "Mafia" Hook: In your opinion, what is the best way to handle the "Family/Gang" dynamic? Are there systems (like recruitment, territory control, or leadership roles) that you feel are underutilized or currently done poorly in existing titles? Active vs. Idle: How do you prefer the game to balance active effort (manual crimes/attacks) versus passive growth? Do you prefer a "time-based" system where everything is about efficiency, or a more traditional "energy/stamina" model? Progression & Burnout: What is a mechanic that usually makes you quit a browser-based RPG after a few weeks? Is it power creep, a stagnant economy, or perhaps the lack of meaningful endgame goals? Social Friction: What kind of player-to-player interactions (like markets, bounty systems, or coordinated attacks) actually make the world feel alive to you? I’m currently in the early stages, so I have the flexibility to prioritize mechanics that the community is actually hungry for. I'm not looking for marketing hype—just honest feedback from those of you who live and breathe this genre. Thanks in advance for your time and expertise!

    Sharing a quick peek at the early dashboard for my Mafia project. It's still early days and definitely a WIP, but I’m looking for some constructive criticism on the UI. What’s working for you here, and what would you change to make the daily grind more intuitive?